Friday, March 29th, 2019
I go hands-on with Sparklite, an ID@Xbox rogue-like adventure title where death is necessary to grow stronger in a procedurally-generated wo
Tuesday, March 19th, 2019
In Part Two, Andrew Aversa talks about his experiences scoring Tangledeep, physical game editions, and about the next game set in the Tangle
Tuesday, February 12th, 2019
Tangled ever after.
Tuesday, July 10th, 2018
Lots of fun, with a few rough edges
Wednesday, June 27th, 2018
Call me H.P. Ishmael!
Wednesday, May 30th, 2018
Under the sea! Bad robots want to kill you under the sea!
Tuesday, April 17th, 2018
You explode! You explode as well! You alllllll explode!
Friday, April 13th, 2018
Death, madness and fun tactical mayhem
Tuesday, December 19th, 2017
A rogue-like with special emphasis on weapons, more weapons, and even more weapons.
Friday, October 27th, 2017
Death shall not stop me! ...Doesn't help I defy it anyways.
Saturday, July 1st, 2017
A barbarian, a wizard and a Dryad enter a dungeon, you decide who gets out!
Friday, June 23rd, 2017
Sorry, reincarnation is on the fritz. In the meantime, explore the dungeon to help us out! Or just hoard lots of money.
Tuesday, September 13th, 2016
We finally have a countdown for when we'll be able to die over and over again in a samurai world.
Wednesday, April 13th, 2016
Death, destruction, scrap metal wastelands, and... fancy hats?!
Wednesday, September 2nd, 2015
YAR! Being drunk isn't a skill, it's a life decision...
Tuesday, September 1st, 2015
Mutants are the way to go
Sunday, August 30th, 2015
Quite possibly the best Metroidvania I've played since Symphony of the Night
Thursday, August 13th, 2015
Today we get a peek at Skyhill, a randomly-generated rogue-like that sees you trying to escape your room at the top of the tower in a monste
Monday, April 29th, 2013
Groovy Vikings? Say no more.