REVIEW: No Straight Roads (NSR)


















Bring back rock to a city enthralled by EDM!

(18+) INTERVIEW: Reborn in Sin






Get to know the developer behind one of the most promising lewd journeys yet!

Super Rare uses their magic touch on Freedom Finger






In Murica, nobody can hear you scream...

The Growing Trouble with WayForward, LRG, and Shantae

Monday, September 28th, 2020

With 4 Shantae titles available physically to buy now for Switch, there is one left out: Shantae and the Pirate's Curse- which is a problem.

INDIE INTERVIEW: Legends of Ethernal (Part Two)

Thursday, September 17th, 2020

I continue talking with Lucid Dream Studios about Legend of Ethernal, the game's music, what it was like working with Natsume, and more.

INDIE INTERVIEW: Legends of Ethernal (Part One)

Tuesday, September 15th, 2020

I talk with Lucid Dreams Studio about Legends of Ethernal, the game's theme of 'being alone' and 'gray' storytelling, art, and more. (Part 1

GDC INTERVIEW: She Dreams Elsewhere (Part Two)

Friday, August 21st, 2020

Davionne Gooden talks about how She Dreams Elsewhere grew into a black-majority cast, the monochromatic palette, green tea, and more. (PT 2)

GDC INTERVIEW: She Dreams Elsewhere (Part One)

Tuesday, August 18th, 2020

I interview Davionne Gooden about his GDC Summer talk, about the ID@Xbox program, and about She Dreams Elsewhere in Part One (of Two).

INTERVIEW: A Tale of Paper (PlayStation 4-Exclusive Indie Title)

Monday, August 3rd, 2020

I talk with Raul Roldan Pastor, Open House Games' co-founder and 3-D animator, about the PlayStation 4 exclusive indie title, A Tale of Pape

Why it’s SEGA’s Fault for the Next-Gen Price Secrecy War

Monday, June 29th, 2020

Why is SEGA to blame for the continuing price secrecy of the PlayStation 5 & Xbox Series X as we get closer to a Holiday 2020 launch? Read o

INTERVIEW: Brigandine: The Legend of Runersia

Tuesday, June 16th, 2020

I interviewed Kazuhiro Igarashi, producer/game designer for Brigandine: The Legend of Runersia, about the game and about revitilizing this 9

GDQ Interview: The First Step With JHobz And Keizaron (Pt.3)

Monday, June 8th, 2020

I talk with Keizaron and Hobz about their favorite/least favorite games on The First Step, where/when they stream, and more in this final in

GDQ Interview: The First Step With JHobz And Keizaron (Pt.2)

Thursday, June 4th, 2020

In Part Two, Hobz and Keizaron talk about their favorite compliments given on The First Step to each other, how to get into speedrunning, an

GDQ Interview: The First Step with JHobz and Keizaron (Pt. 1)

Tuesday, June 2nd, 2020

I talk with JHobz and Keizaron, hosts of GDQ Hotfix's The First Step, about how the show got started, their history with speedrunning, and m

oprainfall@GDC 2020 INTERVIEW: Axon Interactive’s Quench

Tuesday, May 5th, 2020

I talk with Tabby Rose of Axon Interactive about Quench, a Switch/PC game where you control the weather and help out animal tribes in a pape

oprainfall@GDC 2020 INTERVIEW: Stadia Indie Wave Break (Part 2)

Wednesday, April 29th, 2020

Funktronic Labs and I talk about what it was like developing Wave Break exclusively for the Stadia, the INDIE Megabooth, and more in our two

oprainfall@GDC 2020 INTERVIEW: Stadia Indie Wave Break (Part 1)

Tuesday, April 28th, 2020

Funktronic Labs talks about Wave Break, and what it was like making a Tony Hawk-inspired game, and what it's like developing for Stadia. (Pa

Nintendo Indie INTERVIEW: Robi Studios Talks Blue Fire

Wednesday, April 15th, 2020

I interviewed Gabriel Rosa about Blue Fire, Robi Studios just-announced Nintendo Switch exclusive title, and what we can expect from this in

oprainfall@GDC INTERVIEW: Plasticity (INDIE Megabooth)

Monday, April 6th, 2020

I talk with Aimee Zhang and Michelle Olson, Plasticity's game director and lead designer, about this GDC 2020 INDIE Megabooth title.

Phantasy Star Online 2 Beta IMPRESSIONS: Amazing & Rough

Monday, February 10th, 2020

I dove into the Phantasy Star Online 2 beta over the past weekend, and I found a lot to love (and a bit to dislike) in this Xbox One/Windows

AGDQ 2020 INTERVIEW: TASBot and Speedrunning (Part 2)

Friday, February 7th, 2020

I talk with Allan Cecil, aka 'dwangoAC', about the Super Mario Maker 2 tool-assisted speedrun at AGDQ 2020, how TAS runs are art, and more.

AGDQ 2020 INTERVIEW: TASBot and Speedrunning (Part 1)

Tuesday, February 4th, 2020

I talk with Allan Cecil, keeper/ambassador for TASBot, about tool-assisted speedruns, the history of TAS runs at Game Done Quickevents, and

AGDQ 2020 INTERVIEW: Matt Merkle (Part Two)

Monday, January 27th, 2020

In Part 2 of my AGDQ interview with Matt Merkle, Director of Operations, we talk about how the in-person event grew, when runs are cut on st



Support VenusBlood Hollow’s Kickstarter!

Look for us on OpenCritic!

Recent Comments

Great Physical Editions at Physicality Games!

Check out our friends across the pond at Visual-Novel.info

We are proudly a Play-Asia Partner

SUPPORT OPRAINFALL BY TURNING OFF ADBLOCK

Affiliate links support the website by covering server and domain costs. We're just a group of gamers here, like you, doing what we love to do: playing video games and bringing y'all niche goodness. So, if you like what we do and want to help us out, make an exception by turning off AdBlock for our website, also consider supporting our Patreon! Thanks, everyone!