OPINION: SQUARE squandered the only shot at greatness for TWEWY

Wednesday, July 8th, 2020

The world ends with Square

Why it’s SEGA’s Fault for the Next-Gen Price Secrecy War

Monday, June 29th, 2020

Why is SEGA to blame for the continuing price secrecy of the PlayStation 5 & Xbox Series X as we get closer to a Holiday 2020 launch? Read o

INTERVIEW: Brigandine: The Legend of Runersia

Tuesday, June 16th, 2020

I interviewed Kazuhiro Igarashi, producer/game designer for Brigandine: The Legend of Runersia, about the game and about revitilizing this 9

Making It Rainfall Week 32: Bombs Away!

Monday, June 15th, 2020

Go out with a bang, not a whimper.

GDQ Interview: The First Step With JHobz And Keizaron (Pt.3)

Monday, June 8th, 2020

I talk with Keizaron and Hobz about their favorite/least favorite games on The First Step, where/when they stream, and more in this final in

GDQ Interview: The First Step With JHobz And Keizaron (Pt.2)

Thursday, June 4th, 2020

In Part Two, Hobz and Keizaron talk about their favorite compliments given on The First Step to each other, how to get into speedrunning, an

GDQ Interview: The First Step with JHobz and Keizaron (Pt. 1)

Tuesday, June 2nd, 2020

I talk with JHobz and Keizaron, hosts of GDQ Hotfix's The First Step, about how the show got started, their history with speedrunning, and m

Maki Itoh – The Fired idol

Monday, June 1st, 2020

Who is the cutest in the world?

Making It Rainfall Week 31: Suited Up

Monday, May 18th, 2020

Dress for success!

Resident Evil 3 – My Own Nemesis

Friday, May 8th, 2020

2/5 STAAAAARS

oprainfall@GDC 2020 INTERVIEW: Axon Interactive’s Quench

Tuesday, May 5th, 2020

I talk with Tabby Rose of Axon Interactive about Quench, a Switch/PC game where you control the weather and help out animal tribes in a pape

INTERVIEW: A chat with Chris “King Daddy” Obritsch

Friday, May 1st, 2020

A refreshing and informative take from the indie scene

oprainfall@GDC 2020 INTERVIEW: Stadia Indie Wave Break (Part 2)

Wednesday, April 29th, 2020

Funktronic Labs and I talk about what it was like developing Wave Break exclusively for the Stadia, the INDIE Megabooth, and more in our two

oprainfall@GDC 2020 INTERVIEW: Stadia Indie Wave Break (Part 1)

Tuesday, April 28th, 2020

Funktronic Labs talks about Wave Break, and what it was like making a Tony Hawk-inspired game, and what it's like developing for Stadia. (Pa

Nintendo Indie INTERVIEW: Robi Studios Talks Blue Fire

Wednesday, April 15th, 2020

I interviewed Gabriel Rosa about Blue Fire, Robi Studios just-announced Nintendo Switch exclusive title, and what we can expect from this in

oprainfall@GDC INTERVIEW: Plasticity (INDIE Megabooth)

Monday, April 6th, 2020

I talk with Aimee Zhang and Michelle Olson, Plasticity's game director and lead designer, about this GDC 2020 INDIE Megabooth title.

INTERVIEW: Talking with Sabotage about Sea of Stars

Tuesday, March 31st, 2020

A fascinating new adventure.

OPINION: Remakes Are No Substitute

Monday, March 30th, 2020

Do you know the definition of insanity?

Making It Rainfall Week 30: Outbreak

Monday, March 30th, 2020

Stay healthy amid the outbreak...

INTERVIEW: Lock & Key

Tuesday, March 24th, 2020

Everything you need to know about Lock & Key from the director herself!



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