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Editorials
oprainfall editorials. Debates, publisher spotlights, opinions, interviews, and many others, surely there is something that will tickle your fancy!
OPINION: Super Rare Games is a great new Storefront
Always great to have another outlet for physical Switch games!
OPINION: SQUARE squandered the only shot at greatness for TWEWY
The world ends with Square
Why it’s SEGA’s Fault for the Next-Gen Price Secrecy War
Why is SEGA to blame for the continuing price secrecy of the PlayStation 5 & Xbox Series X as we get closer to a Holiday 2020 launch? Read on to find out!
INTERVIEW: Brigandine: The Legend of Runersia
I interviewed Kazuhiro Igarashi, producer/game designer for Brigandine: The Legend of Runersia, about the game and about revitilizing this 90’s series.
Making It Rainfall Week 32: Bombs Away!
Go out with a bang, not a whimper.
GDQ Interview: The First Step With JHobz And Keizaron (Pt.3)
I talk with Keizaron and Hobz about their favorite/least favorite games on The First Step, where/when they stream, and more in this final interview part.
GDQ Interview: The First Step With JHobz And Keizaron (Pt.2)
In Part Two, Hobz and Keizaron talk about their favorite compliments given on The First Step to each other, how to get into speedrunning, and more.
GDQ Interview: The First Step with JHobz and Keizaron (Pt. 1)
I talk with JHobz and Keizaron, hosts of GDQ Hotfix’s The First Step, about how the show got started, their history with speedrunning, and more. (Part 1)
Maki Itoh – The Fired idol
Who is the cutest in the world?
Making It Rainfall Week 31: Suited Up
Dress for success!
Resident Evil 3 – My Own Nemesis
2/5 STAAAAARS
oprainfall@GDC 2020 INTERVIEW: Axon Interactive’s Quench
I talk with Tabby Rose of Axon Interactive about Quench, a Switch/PC game where you control the weather and help out animal tribes in a papercraft world.
INTERVIEW: A chat with Chris “King Daddy” Obritsch
A refreshing and informative take from the indie scene
oprainfall@GDC 2020 INTERVIEW: Stadia Indie Wave Break (Part 2)
Funktronic Labs and I talk about what it was like developing Wave Break exclusively for the Stadia, the INDIE Megabooth, and more in our two-part interview.
oprainfall@GDC 2020 INTERVIEW: Stadia Indie Wave Break (Part 1)
Funktronic Labs talks about Wave Break, and what it was like making a Tony Hawk-inspired game, and what it’s like developing for Stadia. (Part 1 of 2)
Nintendo Indie INTERVIEW: Robi Studios Talks Blue Fire
I interviewed Gabriel Rosa about Blue Fire, Robi Studios just-announced Nintendo Switch exclusive title, and what we can expect from this indie game.
oprainfall@GDC INTERVIEW: Plasticity (INDIE Megabooth)
I talk with Aimee Zhang and Michelle Olson, Plasticity’s game director and lead designer, about this GDC 2020 INDIE Megabooth title.
INTERVIEW: Talking with Sabotage about Sea of Stars
A fascinating new adventure.
OPINION: Remakes Are No Substitute
Do you know the definition of insanity?