When you want to start speedrunning a game you love, and you see someone play a video game as fast as they can on Twitch, faster than you’ve yourself ever played it at home while pulling off insane technically difficult tricks, it can be quite intimidating. JHobz (‘Hobz’) and Keizaron, two accomplished speedrunners and volunteers with Games Done Quick, created a GDQ Hotfix show called The First Step to try to show that anyone can speedrun if they try. Last week, I caught up with both Hobz and Keizaron to talk all about speedrunning, The First Step, and more.
If you missed Part One, you can read it here!
In Part Two, we talk about why The First Step takes a break every hour or so of speedrunning and the weekly compliments, if they feel that they’ve been successful in showing that truly anyone can speedrun a video game, their advice on how to start speedrunning, and more.
You can check out Games Done Quick at their official website, on Twitter, on Facebook, and on Instagram. Summer Games Done Quick is currently scheduled to run from August 16 to August 23, 2020.
The First Step streams live every Thursday at 7 PM ET over on Twitch.
You can check out JHobz over on Twitch and see his latest musings on Twitter.
You can also check out Keizaron on his Twitch and YouTube channels, and follow him on Twitter.
This interview has been edited for clarity and content.
Operation Rainfall: When you watch a Games Done Quick charity speedrun, you often see speedrunners running games for hours and hours non-stop. Two such examples were the speedruns during Awesome Games Done Quick back in January 2020 where we saw FINAL FANTASY VIII being played for [nine]-plus hours and Pokemon Sword during Corona Relief Done Quick that took several hours as well.
Yet, you both take a short break every hour on Steam and walk away from the game. Why take such breaks, instead of grinding through the game like you may see speedrunners do on the Games Done Quick main stage?
[OR NOTE: AGDQ 2020 raised money for The Prevent Cancer Foundation and CRDQ supported Direct Reliefâs COVID-19 efforts.]
Keizaron: Iâll throw the second reason over to Hobz, because this first reason is one that I really like pointing out often. Speedrunning started out as segmented runs. It didnât used to be done all in one sitting. Actually, a really good example of this is with some of the classic Doom games. They were really focused on individual levels, or ILs for short, segmented and pieced together things.
I know Half Life 2 had a really good segmented run that was split by multiple people, and it is just a cool little throwback to that. Thatâs just a minor reason for everything else but thereâs a main reason why we take those breaks.
Hobz: Yeah, the other thing is that when people say âThereâs no way I could get into speedrunningâ, I think that one of the biggest reasons I hear that is because they think âI donât have the time. I work all day or I work two jobs or whatever, Iâm in school, I donât have the time to get into speedrunning.â But with us, by showing people âHey, you can do it an hour at a time, you can do whatever amount of time you haveâ, that really helps drive home for people âOh! Yeah, whatâs the big deal?â We take our breaks in three minutes or three minute chunks or whatever, and conveniently it gives us a place to run ads to help fund the show and everything. Itâs also a natural stopping place that gives us a chance to make announcements about Games Done Quick. It also really shows people that âWe stop for three minutes, but we could have stopped for twenty-four hours. We could have picked this game up the next day to learn the next hour or just do the next hour of my run.â
In fact, one of the first speedruns I ever did was not streamed and I did not know many things about it at the time. I remember I had just been watching some speedruns and I stopped to eat dinner. *laughs* It was KINGDOM HEARTS and I stopped, paused the timer, and went to eat dinner. Itâs not something I could ever submit to a leaderboard, but thatâs not what the show is about, right? Itâs about just getting your feet wet and the breaks really help with that.
K: On that topic of leaderboards, I think thatâs one of the biggest barriers for people who arenât necessarily speedrunners quite yet. Thatâs how you find your hub of information a lot of times, right? You go to speedrun.com and you see where everything is on the leaderboards. You see what the best time is and I think thereâs just a huge attachment to trying to get on that leaderboard that that kind of drives some people away.
So [with] all of the runs weâve done on The First Step, we wouldnât be able to submit them, but we still show that you can finish the game in âxâ amount of time and you can still have a ton of fun. So it just emphasizes to us that the leaderboards arenât exactly the most important [goal] if youâre just trying to get into [speedrunning].
“Just in general, speedrunning is a really interesting beast. Itâs competitive, but very much in a cooperative setting.“
OR: A staple of The First Step is that whoever wins the prior week gets three compliments from the loser on the next show. Where did that idea come from, and what has been the most memorable compliment youâve each received as the winner so far?
K: That was my idea, and Iâm a dummy. *laughs*
H: It was your idea, but Richard is the one who pushes us every week âDonât forget the compliments!â Heâs the most excited about it.
K: He is. After- I canât remember if it was before or after the first show- I remember that I wanted to add some sort of stake. We didnât necessarily want to publicly state who was winning or who was losing, because that wasnât necessarily the emphasis of the show even though we talk about it every time. As we get to the end of a season Iâm thinking, âOh, if Keiz wins this, then the seasonâs tied or if he wins the next two, then heâs a tie breaker for the last episode!â. Itâs all just to kind of add a fun little competitive thing into the mix. I wanted it to be some sort of reward for winning that was other than saying that youâve won. So I [was] like âHey, guess we can just compliment each other- give each other the three compliments if the winner wants a compliment.â
Richard was so into that idea. Like Hobz said, he pushes it all the time. Weâll go through our typical start of the show spiel, and in caps usually, youâll see Richard go âDONâT FORGET THE COMPLIMENTSâ.
H: *laughs* Yeah, the compliments- theyâre a great funny little thing, but man, every time I forget to think about them, [you think it] would be like âYouâre giving compliments to your friend, you shouldnât have to think too hard about itâ but itâs like âYeah, until you have to give like thirty of them.â *laughs* At the time that I had lost five games in a row- I had to give fifteen in a row. Thatâs where it gets hard, âHow do I come up with new things to say?â But itâs a fun little addition.
Most memorable compliment was something you asked about too. Iâm trying to think of one, if you have one Keiz, go ahead.
K: I definitely have one, and it was a nice compliment because it came at a really good time. I wasnât a hundred percent focused or really all there. I had had a rough day and Hobz gave me the complement of âYouâre very tenacious.â I was like âAww, that was exactly what I needed to hear right now because I wasnât feeling that great!â and it felt like a really great compliment.
Coming up with compliments in general is hard. Like, that one for example stuck, but I really donât really remember too many because we give each other so many compliments and generally the third compliment is just a joke compliment or a statement like âOh, youâre going to lose gracefully today!â
H: *laughs*
K: A little bit of PG-trash talk, and going back to what Hobz said about [how] youâre coming up with a compliment for your friend: Well, I can only say that I think that Hobz is a great person so many times before it sounds old.
H: I think I finally remembered one. I think one youâve given me more than once is that I tend to stay cool even when everything is going wrong. Iâll recover from it and try to stay upbeat and cool with it, and thatâs something Iâve wanted to work really hard on with this show: to make sure that I was always keeping a positive attitude, even if everything was going south for me personally. So I think youâve said that one a couple times and Iâm always happy to hear it.
K: Iâve brought it up a couple of times too- the show has helped me with it too. Thereâs an episode or two in the first season when I brought myself down a little bit. It was kind of obvious- I wasnât mentally all âthereâ. Now, itâs just me laughing and bumbling like an idiot and trying to make the best of the situation. Itâs definitely made the show a lot more fun, and Iâve heard a lot of people talk about it too. Like âOh, yeah, theyâre in trouble, but there they are laughing and having a lot of fun.â And thatâs exactly what we wanted to show. And itâs working.
The First Step features semi-blind runs of games that Keizaron and Hobz haven’t played except once or twice the week before or when they were children. This is one such preparation run for the Halo: Reach episode.
OR: Speaking of being in trouble- you played Biped last night, which is a cooperative game instead of a competitive game. Why did you go with a cooperative title, and how is working on building that speedrun for the stream different than doing a competitive race?
H: Cooperative- we did one in season one right, World War Z?
K: We did World War Z in season one.
H: So cooperative was one that came up when we were first coming up with the show. Keiz said, we wanted it to be cooperative, not competitive, so we put the compliments in as just a fun little competitive edge. We wanted it to be more about helping each other with the experience of trying to beat this game fast then battling it out. So at times, say when Iâm really behind Keiz and Keiz takes a death in the game or something, Iâll playfully rib him âYes! Just do that twenty more times and Iâll be ahead!â
If Iâm the one whoâs ahead- or if Keiz is the one whoâs ahead as well- if Iâm ahead and Keiz is really far behind, Iâll be like âOk, hey, did you figure out this trick?â or âOh, I found where to go in this section, so when you get here, turn rightâ, or something. Because we want a âcloseâ show, we want each other to have fun.
So when weâre coming up with the games- we just talked about it, and in that case I think I had just stumbled upon World War Z. I think I saw something such as people playing it online and I was like âThat game just looks fun to play.â I was like âI wonder if we should try doing a co-op game where we just go at it?â I thought that because co-ops are not something a ton of people get to try, and it turns out it is some of the most fun Iâve ever had speedrunning. Itâs just- you have a partner there with you the whole time through thick and thin, and itâs just a blast.
That also led to the idea of bringing some of our friends on as guests sometimes for the co-op runs. We had âRioPeaceâ on for that one, which was super, super fun because heâs a great dude. Then later we did Halo Reach, where we brought âRioPeaceâ back with our friend âRebelWattâ. And also Biped– I think there was another one or two.
K: I think there might have been another one, but it is slipping my mind right now.
H: Weâll think about it eventually. Itâs been a lot of fun.
K: Just in general, speedrunning is a really interesting beast. Itâs competitive, but very much in a cooperative setting. Itâs not like playing football or anything like that. Itâs âhey, I just set a brand new time. Hereâs how I did it.â We donât really hide anything from anyone, because the whole goal is to just share our love for the game via the billions and billions of hours we put into it.
Thatâs kind of the really cool thing about cooperative speedrunning- it really encapsulates that process. We get to display more of the cooperative side of things, you know? The sharing of ideas and whatnot. In general it also makes blowing things up a lot more fun. Then it because a fun game of âThat was your fault!â, âHey, that was totally me!â, âWe could have totally done that better!â. A really good example is Biped– which was all me.
H: I made a couple mistakes, all me. *laughs*
OR: It was a lot of fun to watch, though.
K: A lot of fun to play.
The First Step features both older and incredibly recent (such as Katana Zero, released in 2019) games to speedrun that come from a variety of genres.
Operation Rainfall: So you started your [third] season in the past few weeks. How do you determine when a season begins and ends?
Hobz: So the season thing just kind of came. We did not come into the show with a plan for having seasons. What ended up happening was we were eleven episodes, ten episodes in, and we realized that Awesome Games Done Quick 2020 was coming up in the first season. And we were like âOkay, well, weâre doing so many other things to prepare for GDQ that weâre going to have to take a week off during GDQ anyway. Should we just bill this as a season break, basically? A season finale or something like that?â
Because I think what really clicked in my head was that it was almost thirteen episodes- I had to cancel one because I got sick. And I was like âman, TV shows are all about that thirteen episode series order.â And so that just jumped in my head âOh, letâs make it a season! Itâll be season one.â
I donât know, maybe you came up with that Keiz, and I just made that connection after- I donât remember.
Keizaron: I think I pushed trying to call it a season. And you were like âOh, that makes sense because of the amount of episodes weâve done.â So it was very much collaborative like everything else.
H: And once we did that first season break, we were like âOkay, we will use that when we have other events come up in the future like [for] RPG Limit Break [that] was planned for May.â And, just, events down the line. And we kind of realized that we really liked having that cadence of after a certain number of episodes, somewhere between twelve and fourteen [that] ended up being right, weâll just take a week off so that way weâll never feel like weâre burning out. It gives us a fun excuse to plan a season around having a strong start and a strong end [and] try to pick interesting games for that.
It just adds a minor little twist to it thatâs fun.




