Rune Factory 4 - Farming | oprainfall

Let me start by saying this: Rune Factory 4 is still a fun game. But there is something I’ve come across in the past week that needs to be addressed. This is something I didn’t come across during my play-through for the review.

There is a glitch in the game that happened while I was in hard mode. It happens when I either try to pick something up or pull something out of my bag through the L-Menu that opens when you hit the L Button. There are no issues in trying to equip a tool, weapon, armor, or magic. It’s just trying to hold items.

This unfortunately has happened quite often. The game will freeze with the music shutting off and hopefully come back in a few seconds. However, I have had the game shut down on me twice.

This happened a few days after selecting Hard mode and passing a number of festivals that I could’ve added to the calender. I also happened to have saved over my first play-through (oops) so that could’ve been a reason why it started happening. However, when starting a game from a different save file, this started happening when I tried to pick my first weed. This was well before I even made a selection for difficulty (which is made before you go outside the town for the first time).

I know that it’s difficult to program stuff for the game with Neverland now gone (or at least that’s the story for why Rune Factory 4 isn’t coming to Europe any more). But I hope that XSEED and Marvelous AQL can come up with a patch to fix this potentially game-breaking glitch.

Jeff Neuenschwander
Jeff has been a supporter of the website and campaign since the beginning. Joining in for E3 2012, he worked his way up the ranks quickly, making it to the Editing Manager post at the beginning of 2013. Jeff has a wide variety of tastes when it comes to gaming and pretty much likes anything that is quirky, although his favorite genres are Action, Platforming, and RPG. Outside of gaming, Jeff is a musician, being trained as a trombonist for Jazz and Classical music, and holds a degree in Sound Recording.