Summon Night 6 Developed by Media.Vision, Story Details

Wednesday, August 26th, 2015

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Summon Night 6 Movement

Credit for the images used in this writeup go to the Famitsu article marked as “SOURCE 2” below

It’s been recently announced that Media.Vision in cooperation with Felistella, will be spearheading development of Summon Night 6: Lost Borders, the next entry in the Summon Night series published by Bandai Namco Entertainment. Media.Vision may not have the biggest name attached to them, but they also have a special development history. They are the developers behind the Wild Arms series, an RPG series often that often incorporates old Western aesthetics into its designs. Media.Vision is also the force behind Valkyria Chronicles III (which hasn’t been localized) and some of the recent Shining series of games including Shining Resonance (which hasn’t been localized.) Most recently, they worked on Digimon Story: Cyber Sleuth, the localization of which was announced this past summer. Suffice it to say, this team has been in the business for a while. Other development talents include Kouhaku Kuroboshi for character design (any Kino’s Journey fans?) and Shuu Mikayozuki on world and scenario planning.

Additionally, Famitsu published an article with some screenshots and basic story details for Summon Night 6. The game takes place in the world of Filuuja, which is enclosed in a barrier and is prone to strange things falling from the sky. One day, an entity from another world breaks through to Filuuja, which sets the plot into motion. The main protagonists, Raj and Am, are swept up in these events. Raj is described as a cheerful young man while Am is aloof.

The game reportedly is 50% complete, and the first promotional video is to be expected in September.

SOURCE 1, SOURCE 2

About Paul Kainoa Vigil

Paul Kainoa Vigil has been playing video games for as long as he can remember. His tastes are varied, ranging from action platformers to RPG's, and even the occasional adventure game or visual novel. His gaming tastes are almost as interesting as his backlog of games, which continue to grow.




  • Wolfe

    It’s a damn pretty game, though I’ve no familiarity with the series so I can’t gauge what I’ll think of the gameplay.