I speak with Diana Im about the Creator’s Program and why it is so welcoming to indie developers.
Author: Quentin H.
GDC 2018: Downward Spiral: Horus Station Hands-On Impressions
I try out Downward Spiral: Horus Station in co-op mode VR at GDC 2018, and find myself pleased with the game.
GDC 2018: Curve Digital’s Bomber Crew Hands-On Impression
I get my hands on a delightfully fun indie game called Bomber Crew for the Nintendo Switch while at GDC 2018.
GDC 2018 Interview: Bandai Namco’s Dragon Ball Legends
I sit down with Game Producer Keigo Ikeda at GDC 2018, and talk with him about the upcoming mobile game Dragon Ball Legends.
GDC 2018: Spike Chunsoft’s 428: Shibuya Scramble Impressions
I get an opportunity to check out Spike Chunsoft’s upcoming localized title, 428: Shibuya Scramble, at GDC 2018 and see this amazing game come to life before my eyes.
GDC 2018: Atari’s Night Driver Hands-On Impression
At GDC 2018, I get to try out Atari’s revisit of the classic franchise Night Driver, coming soon for for iOS and Android Platforms
GDC 2018: Atari’s Tempest 4000 Hands-On Impression
A fun and graphically dazzling arcade game set against a nostalgic 90’s-inspired techno soundtrack.
GDC 2018: RollerCoaster Tycoon Joyride Hands-On Impression
I get a hands-on demo of Atari’s first venture into VR using one of their most venerable franchises: Rollercoaster Tycoon Joyride!
GDC 2018: Little Dragon’s Café Hands-On Impression
I got an opportunity to try out legendary Harvest Moon creator Yasuhiro Wada’s latest creation: Little Dragon’s Café!
GDC 2018: Zanki Zero: Last Beginning Gameplay Impressions
At GDC 2018, I meet up with Spike Chunsoft and check out Zanki Zero: Last Beginning, by the team behind Danganronpa.
GDC 2018: ONE PIECE Bounty Rush Hands-On Impression
I try to ‘take the loot’ in battle!
GDC 2018: SWORD ART ONLINE: Integral Factor Hands-On Demo Impression
Get ready to rewrite history in Integral Factor
GDC 2018: Dragon Ball Legends Hands-On Impression
Does Dragon Ball Legends live up to the storied history of the Dragon Ball Franchise?
Mulaka Interview (Pt.2): Team Lienzo talk about Mulaka and Their Future
Concluding our two-part interview with Mulaka’s director, we talk about the plot, development, charity, and what is the studio’s future.
Mulaka Interview (Part 1): Developing a game about Tarahumara Lore
In Part One of my Mulaka Interview,we talk about the Tarahumara people, developing a game in Northern Mexico, and more.
2017 oprainfall Awards: Best PlayStation Exclusive
What is oprainfall’s 2017 Best PlayStation Exclusive of the Year? With entries from both the PlayStation 4 and the PlayStation Vita, only one game must prevail!
2017 oprainfall Awards: Best Multiplayer Game
Who will win oprainfall’s 2017 Best Multiplayer Game?
FINAL FANTASY XV – Altissia and Venice: Cities on the Sea
How does the city of Altissia in FINAL FANTASY XV compare to the real life city of Venice in Italy? I visited Venice in May/June 2017 to find out…and I was surprised at what I found.
INTERVIEW: Strictly Limited Games Talks Publishing Games
Strictly Limited Games discusses Tokyo 42, working with Studio Saizensen to bring the Sayonara Umihara Kawase + + worldwide, and more.
DragonCon INTERVIEW: Charles Martinet (Audio)
Charles Martinet talks about his career voicing Mario, Luigi, Waluigi, and more for Nintendo and other companies at Dragon Con 2017.