Samurai Shodown Slashes its Way Onto Xbox Series X/S

Friday, September 25th, 2020

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oprainfall | Samurai Shodown

SNK Corporation is excited to announce that Samurai Shodown is coming to the Xbox Series X and Xbox Series S next-gen consoles. The game is already available for Xbox One, Nintendo Switch, PlayStation 4, Epic Games store, and Stadia. The series was born back in 1993, and has since honed and refined its weapon-based combat. 11 years have now gone by since the series last saw a new installment. It now stands ready, blade in hand, to return with improved visuals on the Xbox Series X and Xbox Series S next generation hardware.

The story takes place one year before the events of the original game that birthed the franchise. Here is a shiny trailer showing off some Samurai Shodown action on the new hardware:

 

Samurai Shodown is built on the Unreal 4 game engine, and has a powerful new AI system, allowing it to learn from the player’s tactics. This also allows it to create CPU-controlled “ghost” characters, which players can also share and take on in battle. The game supports 1-2 players in local play, and 2-10 for online play. You can find out more at the official Samurai Shodown website, or on the store pages for it on various platforms.

Samurai Shodown producer, Yasuyuki Oda, had this to say about the game’s upcoming launch on the next-gen Xbox consoles:

“The Xbox Series X|S is Microsoft’s most innovative and cutting-edge next-gen console which is ramping up to hit the market soon, and I couldn’t be more excited to be a part of its massive presence in the gaming community.”

 

About Michael Fontanini

Michael is a veteran gamer in his late 30s, who grew up around video games, with fond memories of the oldies like the NES, SNES, and N64 among others. He loves Nintendo, but also plays a lot of games on his PC. Michael also enjoys going for walks/bike rides, loves animals, and enjoys thunderstorms (and science in general).

Michael is also a computer programmer. This started with a toy he got as a kid called Pre-Computer 1000 that was made by V-Tech. It had a simple programming mode (a bare-bones version of BASIC) which is what started him down the road of being a programmer! Michael can program in BASIC, Visual Basic, C++, C#, and is familiar with Java and Lua Script.

Putting programming and gaming together, Michael became a hobbyist game developer, which may give him some good insights on game development! Most recently, he has been playing with the Unity 3D game engine (a powerful and easy-to-use engine) and learning 3D modelling in Blender.

I love Nintendo but I also play a lot of game's on PC, many of which are on steam. My favorite Nintendo game's include Zelda, Metroid, and Smash Bros to name a few. On PC I love the Half-Life games, as well as most all of the Source Engine games just to name a few.