Brigandine | Character Art

The other day, I saw a press release for a very cool looking SRPG called Brigandine: The Legend of Runersia. I hadn’t ever heard of it, but thought it looked compelling, with hexagonal grid based combat and supposedly featuring an “endless battlefield”. Little did I realize that Brigandine isn’t technically a new name, but a 20 year old series that is getting a brand new game brought exclusively to the Nintendo Switch!

Brigandine | Summoned Monster

Brigandine: The Legend of Runersia is being brought to the present courtesy of Happinet, but it’s not just going to be a digital blast from the past. They’ve also teamed up with the talented folks at Limited Run Games to produce physical editions of Brigandine. Oh and did I mention there’s some big names working on this game? Including Kenji Terada (FINAL FANTASY I – III), Raita Kazama (Xenoblade Chronicles) and Tenpei Sato (Brigandine: Grand Edition and Disgaea 1-5).

Brigandine | Combat 1

If you’re a fan of tactical mayhem and think this looks compelling, keep reading for more press details and a gameplay trailer for Brigandine: The Legend of Runersia.

In Brigandine: The Legend of Runersia, six countries in the Continent of Runersia have waged a war to conquer and unify the land under one nation. Players decide how their legend will unfold by selecting a country and creating their army of Rune Knights, exploring over 40 base locations and encountering over 100 unique knights and 50 types of monsters as they progress across Runersia.

Brigandine | Combat 2

About Brigandine: The Legend of Runersia
In Runersia, a continent created by the Rune God, mana rains down endlessly. Eons ago, five Mana Stones were brought forth by this continent and passes through history alongside human nations, eventually embedding into special Brigandine equipment to create Rune Knights – special individuals who can wield the mana power and stones embedded into their armor to cast skills and magic as well as summon and control ancient monsters. Six Brigandine Countries of Runersia, each with conflicting ideals beliefs, histories, and faiths, are divided by Brigandines of Justice, Glory, Freedom, Sanctity, and Ego, while the sixth country exists without Brigandine. The goal is to win battles to expand their country’s influence until the entire continent of Runersia has been taken over by the player.

Featuring a Fantasy world conquest within the turn-based strategy genre, Brigandine: The Legend of Runersia will offer hundreds of hours of immersive gameplay in this stunning new campaign for conquest. Players choose one of six countries to assume the role of the ruler aiming to conquer Runersia, and command more than 100 Rune Knights throughout the six nations leading various monster troops of various dragons, ghouls, and fairies, into fierce battles on hexagonal grid maps in the tactical turn-based battle system.

Brigandine | Combat 3

Developed exclusively for the Nintendo Switch by Japanese developer Matrix Software and published by Happinet, Brigandine: The Legend of Runersia will be released digitally on the Nintendo eShop and the limited physical edition will be released by Limited Run Games. This game has been rated “T for Teen” by the ESRB.

For more in-depth information about the game’s story, gameplay mechanics, and the top development talent behind making the game, please visit the official Brigandine: The Legend of Runersia website and follow the game’s latest updates on the official English Twitter account.

About Happinet
Happinet is a Japanese comprehensive entertainment trading company that boasts either top or near-top market share in each of its four main businesses: toys; visual and music; video games; and amusements.

Josh Speer
Josh is a passionate gamer, finding time to clock in around 30-40 hours of gaming a week. He discovered Operation Rainfall while avidly following the localization of the Big 3 Wii RPGs. He enjoys SHMUPS, Platformers, RPGs, Roguelikes and the occasional Fighter. He’s also an unashamedly giant Mega Man fan, having played the series since he was eight. As Head Editor and Review Manager, he spends far too much time editing reviews and random articles. In his limited spare time he devours indies whole and anticipates the release of quirky, unpredictable and innovative games.