Though I’m not usually a fan of anything with RTS in it, Lost Technology looks interesting. Maybe that’s because it is a mix of turn-based combat, story and real time battle segments. More likely it’s cause of the very Japanese inspired artstyle. Either way, it is worth a look now that the official Steam and Playism pages have launched, along with the first trailer. To see more details about the game, check out below!


Lost Technology

Lost Technology
Lost Technology is a real-time-strategy (RTS) simulation siege game in which over 100 characters, comprising a total of 12 different factions, battle to conquer each other’s territories. The faction chosen at the beginning will determine the conversations and events that occur throughout the game between the player and the other factions.

The game is centred around three major phases: Turn-Based War Strategy, Real-Time Battle and Story Events. Each of these gives the player an intricate interface to manage their army and strategies in their own desired method. No two games can be the same, as each player’s actions could trigger different events, turn the tide of battle or avoid battle altogether with strategic alliances and negotiations.

Choose your faction, and conquer the land to unite it under your wing.

Story
War…
No one knows when or how it started.
In the lands controlled by Humans, one fights in the name of peace and justice, one battles for no reason other than to fight, one battles out of greed, to gain more land, and like this, they all faded in the fighting.
The victor edits history to put them in a favorable light, and removes anything that they deem unflattering…
As a result, humanity has lost many things to the wars.
Territory, technology, and their true history…
Now there’s not a single country that’s lasted more than 50 years…

Features

Over 100 comrade units (generals) with their own beautiful illustrations by Agahari.
Carefully chosen music samples, as well as compositions from the legendary Cranky.
A unique 3-phase system to enhance the war-game experience.

Josh Speer
Josh is a passionate gamer, finding time to clock in around 30-40 hours of gaming a week. He discovered Operation Rainfall while avidly following the localization of the Big 3 Wii RPGs. He enjoys SHMUPS, Platformers, RPGs, Roguelikes and the occasional Fighter. He’s also an unashamedly giant Mega Man fan, having played the series since he was eight. As Head Editor and Review Manager, he spends far too much time editing reviews and random articles. In his limited spare time he devours indies whole and anticipates the release of quirky, unpredictable and innovative games.