PAX West IMPRESSIONS: Thimbleweed Park

Tuesday, September 6th, 2016

Share this page

Libra Sale!

We are proudly a Play-Asia Partner


Ads support the website by covering server and domain costs. We're just a group of gamers here, like you, doing what we love to do: playing video games and bringing y'all niche goodness. So, if you like what we do and want to help us out, make an exception by turning off AdBlock for our website. In return, we promise to keep intrusive ads, such as pop-ups, off oprainfall. Thanks, everyone!


Thimbleweed Park | Murder Most Foul

I have a soft spot for point and click games. Maybe it’s nostalgia, maybe I just like the simplicity of the interface, but something makes me feel compelled to keep coming back to them, despite the fact I have beaten very few of them. Which brings us to PAX West and Thimbleweed Park. Developed by Seattle based Terrible Toybox, it is a supernatural murder mystery set in a little town in the middle of nowhere.

Thimbleweed Park | Clown

You start out the demo investigating a murder scene. A John Doe is sitting there rotting, and you need to look around for clues and find what you need to take a picture of the corpse. You play a couple of suspiciously familar looking rumpled federal agents at the beginning, and later in the demo control the world’s worst clown. Thimbleweed Park makes use of context sensitive commands and verbal cues, such as look at, pull, push etc. It’s also by the same people who made Maniac Mansion, so the game has a certain pedigree to uphold.

Thimbleweed Park | Controls

While the demo was pretty intuitive and fun once it got going, I was far more captivated by the overarching mythos and premise of the game than the controls themselves. While it’s fine to be retro for the sake of retro, I can’t help but wonder if there wasn’t a way to streamline the controls a bit. That said, the music and art direction of the game are phenomenal, and pretty much set the standard for wonderfully pixelated games. If Thimbleweed Park looks like something you might be interested in, it’s slated to release for PC, mobile and XBox One sometime in 2017. It should be an interesting little return to form for the point and click style of gaming.

Thimbleweed Park | Diner

About Josh Speer

Josh Speer is addicted to two things in equal measure : Books and Videogames. He has a degree from the University of Washington in English with an emphasis on writing. He joined Operation Rainfall last year while following it on Facebook. His two giant life goals are to write his own series of fantasy / science fiction novels and to get into the creative side of the video game industry. He is beyond pleased to now have his proverbial foot in the door thanks to the opportunity provided by Oprainfall!