Summon Night 5

Gaijinworks has announced this morning that Summon Night 5 will be coming out tomorrow on PlayStation Network, making this the first time we’ve seen a Summon Night game since Summon Night: Twin Age came out for the Nintendo DS back in 2008. This also marks the first time we’ve seen a main Summon Night series game in North America. To celebrate the release, Gaijinworks is running a special promotion where participants can win themselves a PlayStation TV device by retweeting a specified tweet. Details about this and the game can be found below in their press release, and we have the accompanying screens to share with you too.

GAIJINWORKS Breaks the Language Barrier with Summon Night 5

Redding, CA (December 14, 2015)—For the first time, a mainline game in Bandai Namco’s long-running Summon Night series has been localized and is fully playable in English. Summon Night 5 will be available for download on the North American PlayStation™Network on Tuesday, December 15. The game is playable on the PSP™ and PlayStation®Vita, with PlayStation®TV compatibility pending Sony approval.
“The Summon Night series has had a loyal following in Japan ever since the first game was released for the original PlayStation® almost 16 years ago,” says GAIJINWORKS president Victor Ireland. “We can’t wait to see the reaction when American gamers begin to experience the deep mythology of the Summon Night universe at long last. It’s a thrill to be able to bring it to them.” To raise awareness for the game on social media, GAIJINWORKS will give away PlayStation®TV consoles to several lucky winners, randomly selected from a list of fans who Retweet a specific “Summon Night 5 PSN Launch” Tweet from the company’s official Twitter feed. See the GAIJINWORKS Web site on Tuesday for the Twitter Retweet link.
In addition to the digital release, physical copies of Summon Night 5 for PSP™ are currently on the production line at Sony’s sole remaining UMD™ manufacturing facility. Each lucky gamer who preordered a physical copy will soon receive a Summon Night 5 UMD™ in a deluxe package with a full-color manual, a multi-sided case insert, one of two giant 19″ x 14″ posters, a serial numbered hologram on the back of the game box, the game’s complete original music soundtrack on CD. Also, PSN download codes are being sent to preorder customers tonight, so they can start playing the game while they wait for their physical
copies to arrive. (Note: A digital copy of the complete Summon Night 5 instruction manual is available in the “Game Help” section of the GAIJINWORKS Web site.)
Among the popular highlights of the Summon Night series are its “night conversations”: At the end of each day of game time, your character meets with a friend, acquaintance, ally or rival to discuss in-game events, relationships, goals and much more. Unlike the static character images in previous games, the conversations in Summon Night 5 have been made even more engaging by the use of a proprietary animation technique developed by Tokyo-based Live2D, Inc. The game includes over 40,000 lines of text dialogue, all of which have been expertly translated into English by a GAIJINWORKS team of former Working Designs staffers known for localizing Japanese RPGs like Lunar: The Silver Star and Arc the Lad.
Summon Night 5 has been rated “T” (Teen) by the ESRB. Its suggested retail price of $30.99 was reduced from the original announced price of $34.99 by fans who participated in GAIJINWORKS’ innovative “Retweet Price Slicer” Twitter campaign in October.

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Originally published in Japan by Bandai Namco Entertainment, Summon Night 5 is an award-winning tactical role-playing game for Sony’s PSP™ handheld game system. Its protagonists are the Eucross, a group of summoners who maintain order and balance between parallel worlds while bathed in magic that ebbs and flows based on the phases of the moon. The playable characters are Arca (a female summoner) and Folth (male). Both are Eucross “rookies,” but their preternatural skills and charisma allow each of them to “Cross” successfully with any of four different partners: Dyth, Kagerou, Spinel and Pariet. Players can experience as many as eight different branches and variations of the story in repeated playthroughs, with different story arcs and Cross abilities that are determined by their choice of playable character and partner.
GAIJINWORKS is comprised of key award-winning ex-Working Designs staff who focus on continuing a tradition of quality localization and innovative fan service for games in both the digital and physical media markets. The company’s current focus involves “rescuing” key Japanese role-playing games by bringing them to the English-speaking world before console manufacturers discontinue their support of the hardware that plays them, i.e. before the games become “trapped” in Japan forever. Recent GAIJINWORKS initiatives include exploring a digital/physical hybrid release model that satisfies collectors as well as the general fanbase for the games they release.
Summon Night 5 ©BANDAI NAMCO ENTERTAINMENT. English localization ©2015 GAIJINWORKS. All Rights Reserved
ESRB Rating “T” (Teen)
PEGI Rating Pending
“PlayStation,” “PSP” and “UMD” are registered trademarks or trademarks of Sony Computer Entertainment Inc.



Source: Press Release

Joe Sigadel
Joe is the reporting manager for oprainfall, he is also a broadcaster on Twitch and loves showing off many of the games we report about on his channel. He has also been known to defended Senran Kagura from those who only want to accept it at face value.