Smashing Saturdays! Week 37: July 14-18th, 2014

Saturday, July 19th, 2014

Tokyo NECRO is out now from JAST

Look for us on OpenCritic!

Share this page

Pre Order How a Healthy Hentai Administers Public Service at MangaGamer

Revisit the oldest and greatest Visual Novel Forum, now under new leadership!

Trending Posts

We are proudly a Play-Asia Partner


Ads support the website by covering server and domain costs. We're just a group of gamers here, like you, doing what we love to do: playing video games and bringing y'all niche goodness. So, if you like what we do and want to help us out, make an exception by turning off AdBlock for our website. In return, we promise to keep intrusive ads, such as pop-ups, off oprainfall. Thanks, everyone!


This was a doozy of a week at Smashing Saturdays! Not only that, it was insanely top-heavy, starting very strong early in the week, and slowly winding down till it reached Friday. Which isn’t to say the later posts weren’t compelling, just not as compelling as the early stuff. So, since we have so much to cover, I’ll stop reminiscing.

Let’s get Smashing!

Smashing Saturdays! | Rayman Decoy

Even though we knew last week that Monday was going to be a huge day for reveals, it didn’t stop Sakurai from trolling us with this initial screenshot, coupled with this quote – “In order to make Rayman’s trophy, we asked Ubisoft to share their references. We were expecting to receive 2D drawing references for Rayman, but to our surprise, they sent us data of a brand new 3D model that they rendered for this game!! And that was how this trophy was created. It takes a lot of work creating each model, so it’s wonderful that the creators contributed their own efforts!!” Pretty cool. But not as cool as the real purpose of Monday, the reveal of three Brawlers joining the fray!

Smashing Saturdays! | Robin

First up was a complete surprise (to me, at least), the avatar from Fire Emblem: Awakening named Robin! Awakening was, and still remains, one of my all time favorite 3DS titles, so more representation from it is a always welcome. Even better is how diverse and unique Robin looks to play! But Robin wasn’t alone in representing the Fire Emblem universe…

Smashing Saturdays! | Lucina

Blue haired badass FTW

Lucina also joins the battle! Long suspected, if even as a female costume swap for Marth, the iconic female swordfighter is actually her own character. I hesitate to call her unique, but more on that later. Finally, we had one returning Brawler who I wish had stayed away…

Smashing Saturdays! | Capt Falcon


Yes, Captain Flaming Hugs…er, I mean Falcon, is back to join the battle. Yay. Now, before you all start unleashing hate upon me, let me clarify. I’m okay with Falcon returning, but the closer we get to the release date, and the more the roster fills up, the more worried I’m getting about Ness not returning. I was really, REALLY expecting the psychic schoolboy to be announced by now, and feel like the good Captain stole his (PK) thunder. Granted, we aren’t out of time yet, but I don’t anticipate there being many slots left on the roster… That said, that was a hell of a Monday, wasn’t it? Tuesday didn’t let up on the excitement, and went into great detail about the new Brawlers.

Smashing Saturdays! | Lucina

Step down, Marth. Lucina is the true sexiest swordsman!

I admit that Tuesday, while exciting, did serve as a bit of a letdown. This quote should explain why – “Along with Robin, Lucina joins the battle!! Her physical ablilites are identical to Marth’s–it must be in her D.N.A. However, where Marth’s power is concentrated in the tip of the sword, Lucina’s attack strength is balanced throughout the weapon, which might make her easier to control. She’s also a little bit shorter than Marth.” Darn. I was REALLY hoping Lucina would have a unique moveset, since I thought Sakurai said he was done with clones. That said, I do like that she sounds like a more everyman (or woman) version of Marth. Maybe I can use her blade to put the arrogant swordsman to shame. But that wasn’t all Tuesday had to offer!

Smashing Saturdays! | Lucina vs. Marth

This next quote is how Sakurai justified his questionable decision to make Lucina little more than a Marth clone – “With the Wii Fit Trainers, the male and female Robins, the Villagers, and Little Mac, varying their appearances and voices works just like selecting alternate color variations. However, whenever there is even a small difference in abilities, that character gets an actual roster slot. That is why you can select Lucina individually.” So, the fact that her sword is more capable and she’s shorter make it okay to clone her off? Boo, Sakurai. I expected better. Oh, and one more screen.

Smashing Saturdays! | Naga Eye

She’s got her eye on you…

Though I like Tuesday’s last screen, I feel it just served as a means for Sakurai to show off his attention to detail. Read the corresponding quote and see if you disagree – “By the way…there’s probably no chance you’ll be able to see this in the game, but Lucina has the mark of Naga in her left eye.” I didn’t see it at first, but upon closer magnification, it’s definitely there. Pretty cool stuff. Now, on to Wednesday and more exciting details!

Smashing Saturdays! | Robin Levin Sword

If Ness doesn’t make it, I might be looking at his replacement…

Wednesday filled in a lot of juicy details about how Robin plays. To say Robin is unique is an understatement. Frankly, he/she sounds like a mix between Pokémon Trainer and Wario. Confused? Take a gander at the quote of the day – “The Levin Sword and tomes are Robin’s life lines. The Levin Sword can be activated by using smash attacks–you can even activate these moves in midair! However, just like in the original game, the Levin Sword can be used only a limited number of times before it breaks, at which point it takes some time to regenerate. When the Levin Sword is unavailable, Robin fights using the bronze sword.” So, just like in Fire Emblem, the weapons Robin wields have a limited number of uses. Though this should make playing Robin tricky, I do love a challenge. One more pic illustrates how Robin uses magic in battles.

Smashing Saturdays! | Robin Arcfire

Ouch. It looks as though Robin can make use of the vast majority of magical spells from Awakening. This particular spell is a familiar one – Arcfire! More from Sakurai – “The way Robin launches Arcfire is kind of crazy—he or she calls down a bolt of flame from above, then launches a pillar of fire! By the way, Robin’s tome changes with each special attack.” So, not only a wealth of magical might, but random selection? Me likey! Robin is now one of my most anticipated new Brawlers, bar none.

Smashing Saturdays! | Living Room

OMG kitten too adorable! Must…not…explode!

Though far less exciting than the previous screens, I do like this one quite a bit. The Living Room stage will have more than Nintendogs, it will also have kittens! Is it wrong I’m hoping they will scratch Brawlers and then scamper away? Yeah, probably. Moving on.

Smashing Saturdays! | Face Plant KO

Ouch, that’s gotta hurt…

At first, Friday’s screen looked basic, but it actually revealed a very smart new gameplay decision. Read on to see why – “Here’s a Screen K.O. shot. There are also patterns where players will disappear into the sky for Star K.O.s, but as a match’s time limit approaches, those K.O.s will not occur anymore.” Very smart, since often times you would be robbed of a KO by the clock. Now, that seems unlikely. I credit this smart decision to Bandai Namco, but it could very well have been Sakurai. Either way, I’m glad to see they seem to have every little detail in hand.

But don’t leave yet! Got a great Character of the Week for ya.


Character of the Week

Smashing Saturdays! | ROB

GUY: The Robotic Operating Buddy, known as R.O.B. for short. It’s likely that many people had no idea who this guy was when he was announced for Brawl. Those who did probably didn’t know what to think about him. The last time they’d played with him, he sucked.

Smashing Saturdays! | ROB - NES days

For those who might not know, R.O.B. was originally an accessory for the NES. Gyromite was a fun two-player cooperative game, but there was really no way to get the same enjoyment out of it in single player. But, never fear: R.O.B. is here! R.O.B. worked kind of like an NES Zapper. His eyes would capture light from the TV, then his internal programming would take care of the rest. In Gyromite’s case, R.O.B. was supposed to act as a second player. The problem was that he took forever to work, and was impractical for actually playing the game (The game might have gone on to be a classic if it could have been played single player). He only ever worked with two games (and Stack Up was pretty boring), and quickly faded into obscurity, mostly noteworthy for being a marketing Trojan Horse for the NES after the 1983 game crash. But obscurity has never stopped Smash Bros before.

Smashing Saturdays! | ROB - Lazers!

So, what exactly does R.O.B. bring to the fighting game table? Well, his eyes now shoot light (lasers), rather than collect it, and since his head tilts, he can aim. In contrast to his physical counterpart, his arms move at very high speed. He’s got rockets for flight, and can actually throw those Gyros that he used for Gyromite.

Smashing Saturdays! | ROB - Gyro Charge

That all sounds cool, but really, R.O.B. isn’t a particularly competitive character. His moveset isn’t completely off the wall like Mr. Game and Watch, or particularly hard to master like Olimar. And, unlike Mario, R.O.B. doesn’t have the benefit of being well known to squeak by. It also doesn’t help that he’s not available out of the gate. He’s more style over substance, and that’s not really a good place to be.

It’s possible that R.O.B. might not make it into the new Smash Bros. He did appear as a playable racer in Mario Kart DS, then never again, so it’s possible Nintendo realizes that there are far more popular characters to spend time and money on. Still, as an obscure addition to Brawl, I’m sure there are worse ideas that I’m just not hipster enough to know.

About Josh Speer

Josh is a passionate gamer, finding time to clock in around 30-40 hours of gaming a week. He discovered Operation Rainfall while avidly following the localization of the Big 3 Wii RPGs. He enjoys SHMUPS, Platformers, RPGs, Roguelikes and the occasional Fighter. He’s also an unashamedly giant Mega Man fan, having played the series since he was eight. As Head Editor and Review Manager, he spends far too much time editing reviews and random articles. In his limited spare time he devours indies whole and anticipates the release of quirky, unpredictable and innovative games.