(Japan) Theatrhythm Final Fantasy: Curtain Call Screens and New Info

Friday, September 13th, 2013

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Theatrhythm Final Fantasy: Curtain Call

Good news for fans of the original Theatrhythm Final Fantasy came the other day in the news of a 3DS sequel. Called Theatrhythm Final Fantasy: Curtain Call, it is set to hit Japan in spring 2014. Boasting over 200 songs and over 60 characters, it is a sequel I am very eager to play. Based on the few early screenshots alone, it looks as though it will feature some interesting innovations, such as airship field music and a feature very lacking in the first: a versus mode.

Theatrhythm Final Fantasy: Curtain Call | Airship

The interesting thing is that the airship seems to be traveling from left to right…

Theatrhythm Final Fantasy: Curtain Call | Cloud vs. Garnet

If implemented right, this could be the best new feature in the sequel.

Not quite sure how either of those will play out, but hopefully, they will bring some much needed variety to the already fun series. Besides these new features, it looks as though the game will still retain the battle and series music, which I spent a great deal of time replaying just to listen to the cool tunes.

Theatrhythm Final Fantasy: Curtain Call | Vs. Behemoth

The ever-epic battle music returns, along with Behemoths.

Theatrhythm Final Fantasy: Curtain Call | Event sequence

The stylish yet aggravating series music also makes a comeback…

Speaking of which, I do hope that Curtain Call employs more classic Final Fantasy songs in the new game as well as tunes from recent releases. One of the best things for me about the original Theatrhythm was the classic, retro beats that I got to hack, slash and cast to. Fingers crossed that Square Enix unearths more classic goodies from their vault. In the meantime, those interested in learning more can check out Theatrhythm Final Fantasy: Curtain Call‘s teaser site.

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About Josh Speer

Josh is a passionate gamer, finding time to clock in around 30-40 hours of gaming a week. He discovered Operation Rainfall while avidly following the localization of the Big 3 Wii RPGs. He enjoys SHMUPS, Platformers, RPGs, Roguelikes and the occasional Fighter. He’s also an unashamedly giant Mega Man fan, having played the series since he was eight. As Head Editor and Review Manager, he spends far too much time editing reviews and random articles. In his limited spare time he devours indies whole and anticipates the release of quirky, unpredictable and innovative games.