Sony Reveals a Behind-the-Scenes Look at Castle of Illusion Remake

Thursday, May 30th, 2013

Tokyo NECRO is out now from JAST

Look for us on OpenCritic!

Share this page

Pre Order How a Healthy Hentai Administers Public Service at MangaGamer

Revisit the oldest and greatest Visual Novel Forum, now under new leadership!

Trending Posts

We are proudly a Play-Asia Partner


Ads support the website by covering server and domain costs. We're just a group of gamers here, like you, doing what we love to do: playing video games and bringing y'all niche goodness. So, if you like what we do and want to help us out, make an exception by turning off AdBlock for our website. In return, we promise to keep intrusive ads, such as pop-ups, off oprainfall. Thanks, everyone!


Castle of Illusion Remake Screencap | OpRain

Sony has posted a behind-the-scenes look at the upcoming remake of the Sega Genesis title Castle of Illusion. They interview both the current developers from Sega Australia and the developers of the 1990 original. The video also shows about a minute’s worth of gameplay from the upcoming remake. Take a look.

Despite deriving most of its gameplay from Mario titles, Castle of Illusion managed to stand out amongst gamers back when it first came out. These interviews highlight why that is. The game’s focus on animation led to the creation of idle animation, which was a new concept at the time. Trying to keep the spirit of Disney movies informs the themes of each level. Their focus on transforming Disney animation into pixel art led developers to create incredibly detailed levels. Suffice it to say, the original team put a lot of thought and effort into their work, and it paid off handsomely.

Castle of Illusion is slated for a Summer 2013 release for PSN, PC, and XBLA.


About Karli Winata

Karli Winata is an avid gamer with a taste for a little bit of everything. Except for sports games. And racing sims. And definitely not hidden object games! I guess everything is too broad a term. Suffice it to say that he has been known to play hours of Call of Duty multiplayer in between bouts of Persona fusing and Star Coin collecting while saving the world/galaxy through sensibly bald space marines or plucky teenagers with impossible hairstyles. Where does he find the time to write about them?