Square Enix Reveals Final Fantasy XIV: A Realm Reborn Beta Test Start Date

Friday, February 15th, 2013

Tokyo NECRO is out now from JAST

Look for us on OpenCritic!

Share this page

Pre Order How a Healthy Hentai Administers Public Service at MangaGamer

Revisit the oldest and greatest Visual Novel Forum, now under new leadership!

We are proudly a Play-Asia Partner


Ads support the website by covering server and domain costs. We're just a group of gamers here, like you, doing what we love to do: playing video games and bringing y'all niche goodness. So, if you like what we do and want to help us out, make an exception by turning off AdBlock for our website. In return, we promise to keep intrusive ads, such as pop-ups, off oprainfall. Thanks, everyone!


Final Fantasy XIV: A Realm Reborn logo

In his 43rd Letter from the Producer, Final Fantasy XIV: A Realm Reborn producer and director Naoki Yoshida finally reveals the beleaguered MMORPG’s beta test start date: February 25, 2013. While Yoshida admits this is “about a week late,” he assures players the delay has allowed the Final Fantasy XIV team to prepare more system features and character options for the beta. This will be the first phase of the beta; Yoshida does not elaborate on the subsequent phases.

What Yoshida does elaborate on, however, are three key features of the first phase: FATE, the guildhest system, and an instanced dungeon for level 30 players.


“FATE” stands for “Full Active Time Event.” These non-instanced events will trigger randomly in the field and will take several forms. All players, including solo players, can participate—they simply need to be in proximity of a FATE.

Final Fantasy XIV: A Realm Reborn [Beta Phase 1]—FATE
Final Fantasy XIV: A Realm Reborn [Beta Phase 1]—FATE Final Fantasy XIV: A Realm Reborn [Beta Phase 1]—FATE

Guildhest System

The guildhest system is the new name for Final Fantasy XIV v1.x’s behest system. Behests were regularly occurring quests to slay monsters near aetheryte and aetherial gates. The Final Fantasy XIV team has renamed the behest system because, in Yoshida’s words, “after tweaking it so much, we thought it deserved a new name. lol!”

Instanced Dungeon

The Final Fantasy XIV team has prepared an instanced dungeon designed for level 30 players. Here, players will face a boss with “a few tricks up its sleeve.” While this may sound unremarkable, conquering this dungeon could prove challenging because, as with the alpha test, the beta test will restrict players to areas around the city-state of Gridania. Leveling up past level 15 through quests will prove difficult, as the main story quest at this level will require players to travel to beta-inaccessible nations, and side quests are designed around main quests. Yoshida encourages level 15 players to continue leveling up “through the variety of content that will be available.”

Final Fantasy XIV: A Realm Reborn [Beta Phase 1]—Dungeon Exterior Top
Final Fantasy XIV: A Realm Reborn [Beta Phase 1]—Dungeon Exterior Bottom
Final Fantasy XIV: A Realm Reborn [Beta Phase 1]—Dungeon Interior Final Fantasy XIV: A Realm Reborn [Beta Phase 2]—Dungeon Interior

The Final Fantasy XIV team has begun distributing beta tester acceptance e-mails. However, the team is still accepting applications. Interested players can apply at the North American and European beta tester application pages. The North American page also covers Latin American countries, while the European page covers many countries outside Europe, including Russia, Australia, New Zealand, Saudi Arabia, and Egypt.

For more information on the first phase of the Final Fantasy XIV: A Realm Reborn beta test, read Naoki Yoshida’s Letter from the Producer, XLIII. For up-to-date information on Final Fantasy XIV: A Realm Reborn, visit the Final Fantasy XIV Lodestone.

As a parting thought, here is a reminder from Yoshida:

While you all enjoy the game, I hope you also provide us with tons of feedback like you did during the alpha test.


About Oscar Tong

Oscar joined oprainfall late September 2012 in response to a recruitment drive. He quickly discovered his job was much harder than he had anticipated. Despite the constant challenge, he has come to enjoy his responsibilities.

When he is not scrambling to meet a deadline, Oscar enjoys story-driven games with a strong narrative. He is especially fond of computer adventure games, role-playing games, and visual novels. He hopes the world will one day awaken to the power of video games as a storytelling medium.