Perfect Dark Announced at The Game Awards

Friday, December 11th, 2020

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At The Game Awards, they announced yesterday that The Initiative is working on Perfect Dark. The studio was formed two years ago. Their new project aims to create a secret agent adventure that takes place in a near-future world. To that end, they’ve been busy bringing some of the most talented people in the industry into the studio for this project. They share a passion for the various aspects of game development, from world building and storytelling, to gameplay, to art, sound, music, and creating memorable experiences. The Initiative has the full backing of Xbox Studios to re-imagine the much beloved Perfect Dark franchise using the firepower of modern hardware. Here is the trailer they showed off at The Game Awards:

 

While not too much is known about the title as of yet, they did also release a developer interview. It gives fans more of an introduction to The Initiative, the developers who will craft the new game. It talks about the origins of the studio itself and then segues into their visions for the new Perfect Dark game, and how they are thinking about re-imagining the franchise. Fans have a lot of waiting left to do, but they finally have the satisfaction of knowing that it is happening. Check it out right here:

 

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About Michael Fontanini

Michael is a veteran gamer in his late 30s, who grew up around video games, with fond memories of the oldies like the NES, SNES, and N64 among others. He loves Nintendo, but also plays a lot of games on his PC. Michael also enjoys going for walks/bike rides, loves animals, and enjoys thunderstorms (and science in general).

Michael is also a computer programmer. This started with a toy he got as a kid called Pre-Computer 1000 that was made by V-Tech. It had a simple programming mode (a bare-bones version of BASIC) which is what started him down the road of being a programmer! Michael can program in BASIC, Visual Basic, C++, C#, and is familiar with Java and Lua Script.

Putting programming and gaming together, Michael became a hobbyist game developer, which may give him some good insights on game development! Most recently, he has been playing with the Unity 3D game engine (a powerful and easy-to-use engine) and learning 3D modelling in Blender.

I love Nintendo but I also play a lot of game's on PC, many of which are on steam. My favorite Nintendo game's include Zelda, Metroid, and Smash Bros to name a few. On PC I love the Half-Life games, as well as most all of the Source Engine games just to name a few.