By Richard Ross / June 11th, 2013
The Castlevania Lords of Shadow 2 demo was something that left me wanting more. Not in the sense that what I played left me so excited that I need to play the whole thing tomorrow, but more in the sense that I wished it had more to offer and hoping the whole game has more to it.
Admittedly the demo was rather barebones so it is possible not every system has been implemented. The combat system is still quite fun, LB switches to a blade which can heal you with every successful hit on the enemy. RB switches to claws which help you destroy shields which some enemies hold onto, as well as completely obliterate those who don’t have shields. Not selecting either leaves you with what I assume is the standard whip. Knocking around an enemy for long enough causes them to be stunned and if you choose to, you can grab them to suck their blood and regain a little amount of health back as well. While that is certainly a nice feature, it never seems like enough health and the animation seems to go on a little too long for my liking making the blade a much more efficient method of gaining back health.
The main problem I had with the demo is it felt rather redundant. Dispatching a wave of enemies only for another identical wave of enemies to come forward can only be fun for so long before you just start going through the motions of trying to just move on. These sections are only relieved by climbing sections which are pretty straight forward.
Thankfully since it was a demo it’s not the finished game, and being that it’s the same developer of the first one they still probably have some tricks up their sleeves. However being that I’m writing about my impressions of the demo I played, I can’t say I’m very confident that it was a great or good game, just merely an alright one. I just hope they add more things to do.
Castlevania Lords of Shadow 2 comes out this winter for PS3, Xbox 360, and PC
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