Switch Gets Improved Re-release of The Coma: Recut

Friday, October 16th, 2020

Support VenusBlood Hollow’s Kickstarter!

Look for us on OpenCritic!

Share this page

Great Physical Editions at Physicality Games!

Check out our friends across the pond at Visual-Novel.info

We are proudly a Play-Asia Partner

SUPPORT OPRAINFALL BY TURNING OFF ADBLOCK

Ads support the website by covering server and domain costs. We're just a group of gamers here, like you, doing what we love to do: playing video games and bringing y'all niche goodness. So, if you like what we do and want to help us out, make an exception by turning off AdBlock for our website. In return, we promise to keep intrusive ads, such as pop-ups, off oprainfall. Thanks, everyone!

By


oprainfall | The Coma: Recut

 

To celebrate their partnership, Devespresso Games and Headup are releasing The Coma: Recut on the Nintendo Switch. This new enhanced re-release version of the game includes improved character graphics and animations, as well as lore. The game is also enjoying a 25% launch discount until November 5th. This re-launch is following the release of The Coma 2: Vicious Sisters on the Switch earlier this summer. This sequel received a 97% positive reception on Steam. With Halloween just around the corner now, you may want to try these games out.

Youngho has been studying all night for Sehwa High’s final exams. Then he has a strange dream. The next morning he heads to school once more, and finds out that someone tried to kill themselves in the school during the previous night. Rather bizarrely, class goes on. Youngho drifts off to sleep once more during the final, but awakens to find something he never expected! The dark of night has returned, and he’s locked inside the school tonight. He soon realizes he is not alone in the dark corridors. Youngho must now make it through the night, and maybe along the way uncover the truth of the nightmare unfolding around him.

Lastly, here are a few screenshots of The Coma: Recut.

About Michael Fontanini

Michael is a veteran gamer in his late 30s, who grew up around video games, with fond memories of the oldies like the NES, SNES, and N64 among others. He loves Nintendo, but also plays a lot of games on his PC. Michael also enjoys going for walks/bike rides, loves animals, and enjoys thunderstorms (and science in general).

Michael is also a computer programmer. This started with a toy he got as a kid called Pre-Computer 1000 that was made by V-Tech. It had a simple programming mode (a bare-bones version of BASIC) which is what started him down the road of being a programmer! Michael can program in BASIC, Visual Basic, C++, C#, and is familiar with Java and Lua Script.

Putting programming and gaming together, Michael became a hobbyist game developer, which may give him some good insights on game development! Most recently, he has been playing with the Unity 3D game engine (a powerful and easy-to-use engine) and learning 3D modelling in Blender.

I love Nintendo but I also play a lot of game's on PC, many of which are on steam. My favorite Nintendo game's include Zelda, Metroid, and Smash Bros to name a few. On PC I love the Half-Life games, as well as most all of the Source Engine games just to name a few.