PC Gaming Show 2020: Shadow Man: Remastered

Saturday, June 13th, 2020

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oprainfall | Shadow Man: Remastered

 

Shadow Man is returning to hunt criminals in the world of the living and the spirit world in Shadow Man: Remastered. He returns with his voodoo mask in hand and the lines of power running across his back. To stop an apocalypse, he will hunt criminals across two worlds: Liveside and Deadside. Once you step into his shoes, you’ll visit crime scenes in Louisiana, Swamplands, an asylum, a tenement in New York, a prison in Texas, and more. All the while, you’ll need to send evil back to the darkness from wence it came using your powerful guns and voodoo powers. As your adventure unfolds, you’ll experience over 40 cut-scenes and tons of in-game speech, as you uncover the secrets of Deadside. Here is the teaser trailer:

 

Shadow Man: Remastered restores some lost content to the game, and improves the AI. In addition to its updated gameplay, there are also other enhancements. These include support for 4k video resolution, clustered-forward shading, dynamic shadow maps, general post-processing effects (antialiasing and motion blur), and ambient occlusion. A launch date has yet to be announced since the game is still in development, but you can follow the game and its developers at the official website. Note that this remaster is not listed on their website yet, and the tile for the original game will take you to its Steam page.

Last but not least, here are some screenshots:

 

About Michael Fontanini

Michael is a veteran gamer in his late 30s, who grew up around video games, with fond memories of the oldies like the NES, SNES, and N64 among others. He loves Nintendo, but also plays a lot of games on his PC. Michael also enjoys going for walks/bike rides, loves animals, and enjoys thunderstorms (and science in general).

Michael is also a computer programmer. This started with a toy he got as a kid called Pre-Computer 1000 that was made by V-Tech. It had a simple programming mode (a bare-bones version of BASIC) which is what started him down the road of being a programmer! Michael can program in BASIC, Visual Basic, C++, C#, and is familiar with Java and Lua Script.

Putting programming and gaming together, Michael became a hobbyist game developer, which may give him some good insights on game development! Most recently, he has been playing with the Unity 3D game engine (a powerful and easy-to-use engine) and learning 3D modelling in Blender.

I love Nintendo but I also play a lot of game's on PC, many of which are on steam. My favorite Nintendo game's include Zelda, Metroid, and Smash Bros to name a few. On PC I love the Half-Life games, as well as most all of the Source Engine games just to name a few.