Roguelike UnderMine Unearths a New Game Mode

Friday, March 27th, 2020

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oprainfall | Undermine


Developer Thorium Entertainment is excited to announce the release of a brand new game mode for their subterranean roguelike, UnderMine. This comes in the new v0.6.0 Steam Early Access update. The new OtherMine mode is late-game content where players must rely on their base stats and randomized items/upgrades to survive in this challenging new mode. This latest update also adds many quality-of-life improvements to the game. More than 100,000 players are already enjoying UnderMine on Steam. The v1.0 release will be coming out on PC, Nintendo Switch, and Xbox One sometime later this year, according to the press release. Here is the v0.6.0 update trailer:


To unlock the new OtherMine game mode, players must beat all four zones in the main campaign. They’ve also added some new achievements in the new game mode. For those players that are not yet ready to jump into the new mode, the press release says they can still enjoy the new Explorer’s Boots and magic mirror. The boots give you faster movement speed outside of battle by up to 40% in UnderMine. On the other hand, the magic mirror randomizes your appearance (your gender, color scheme, and name).

In UnderMine‘s main game mode, players will use their handy pickaxe to mine for gold while surviving the dangers that lurk underground. Along the way, they may encounter potential allies who are trapped and can be freed. Gold earned during your run can be used to purchase permanent upgrades. This is different from the new OtherMine mode, where there are no permanent upgrades, which forces players to be more cautious and thoughtful. UnderMine supports the following language options:

  • English
  • French
  • German
  • Spanish (Latin America)
  • Brazilian Portuguese
  • Simplified Chinese
  • Japanese
  • Korean
  • Russian



You can find out more about UnderMine at its official website, and at the Steam page. Thorium Entertainment founder, Derek Johnson, had this to say about the game’s development progress so far:

“We love how the progression is shaping up in UnderMine, but we know our dedicated players wanted something with stronger roguelike influence, to really challenge them. The team looks forward to seeing who has the skills to complete an Othermine run with the Sigfried’s Aegis and the curses it provides!”

About Michael Fontanini

Michael is a veteran gamer in his late 30s, who grew up around video games, with fond memories of the oldies like the NES, SNES, and N64 among others. He loves Nintendo, but also plays a lot of games on his PC. Michael also enjoys going for walks/bike rides, loves animals, and enjoys thunderstorms (and science in general).

Michael is also a computer programmer. This started with a toy he got as a kid called Pre-Computer 1000 that was made by V-Tech. It had a simple programming mode (a bare-bones version of BASIC) which is what started him down the road of being a programmer! Michael can program in BASIC, Visual Basic, C++, C#, and is familiar with Java and Lua Script.

Putting programming and gaming together, Michael became a hobbyist game developer, which may give him some good insights on game development! Most recently, he has been playing with the Unity 3D game engine (a powerful and easy-to-use engine) and learning 3D modelling in Blender.

I love Nintendo but I also play a lot of game's on PC, many of which are on steam. My favorite Nintendo game's include Zelda, Metroid, and Smash Bros to name a few. On PC I love the Half-Life games, as well as most all of the Source Engine games just to name a few.