Another great game shown at today’s Indie World that merits a deeper dive is Baldo. Developed and published by Naps Team, Baldo looks like an anime brought to stunning life. It frankly reminded me a lot of the style of Studio Ghibli. When you combine that with the fact that it’s an ARPG, you can color me intrigued.

Baldo | screen 1

Baldo is coming first to Nintendo Switch as a timed exclusive this Summer, but it will also eventually come to other systems. It’s also slated to eventually have physical editions, which is always a nice touch. All I know is that the game looks colorful, fun and entertaining. I’m glad it’s coming to Switch first, but it’s nice that other gamers will have a chance to tackle it. And while I would love to point you to the game’s website, that’s not live quite yet. Though you can find more details by following the Baldo Twitter.

Baldo | screen 2

To read more details about Baldo, just check out the press details below, as well as the trailer which can be seen 2 minutes or so into the presentation video.


A prophecy came true, the pure child is born. The no-heart creature sealed in the underworld by the wise owls is about to rise again.

Baldo | screen 3

Many weird and funny characters to meet and help will put the player into the amazing world of Baldo, an action adventure rpg, full of puzzles, intriguing gameplay mechanics, and intricate dungeons to solve spread through a wide interactive open world. There will be towns to discover, secrets to unveil, useful items to buy and weapons to collect.

Baldo | screen 4

Key Features:

  • Japanese anime visual art
  • More than 60 hours of gameplay
  • Hugely populated open world
  • Lots of weird characters and creatures to interact with.
  • Side quests and trades and puzzles
Josh Speer
Josh is a passionate gamer, finding time to clock in around 30-40 hours of gaming a week. He discovered Operation Rainfall while avidly following the localization of the Big 3 Wii RPGs. He enjoys SHMUPS, Platformers, RPGs, Roguelikes and the occasional Fighter. He’s also an unashamedly giant Mega Man fan, having played the series since he was eight. As Head Editor and Review Manager, he spends far too much time editing reviews and random articles. In his limited spare time he devours indies whole and anticipates the release of quirky, unpredictable and innovative games.