HumanKind Gets a New Trailer, Reveals Custom Avatars

Friday, December 13th, 2019

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By


oprainfall | HumanKind

 

Last night at the Game Awards, Amplitude Studios and Sega revealed a brand new second trailer for HumanKind. Players will combine different cultures as they advance through the eras of time. In the process, each player will create a civilization that reflects their own uniqueness. Along the way, you’ll build up fame.. or infamy. Either way, it’s all about the journey, not the final destination.

Here is the new second trailer for HumanKind, which reveals that the game will be played as your own custom created avatar:

 

Players will create and customize their own custom avatar, who will lead their new civilization. Your avatar will also change visually over time. This visual evolution of your avatar is determined by how you play, what achievements you get, and how you develop your new civilization. All the while, your avatar will also level up via a sort of “meta-progression” system, which unlocks new custom looks for the avatar and more. These can be seen by others in multiplayer matches with up to eight players in them.

You can find out more at the HumanKind Steam page. The game is set to launch on Steam sometime in 2020. Lastly, here is a handful of colorful screenshots:

About Michael Fontanini

Michael is a veteran gamer in his late 30s, who grew up around video games, with fond memories of the oldies like the NES, SNES, and N64 among others. He loves Nintendo, but also plays a lot of games on his PC. Michael also enjoys going for walks/bike rides, loves animals, and enjoys thunderstorms (and science in general).

Michael is also a computer programmer. This started with a toy he got as a kid called Pre-Computer 1000 that was made by V-Tech. It had a simple programming mode (a bare-bones version of BASIC) which is what started him down the road of being a programmer! Michael can program in BASIC, Visual Basic, C++, C#, and is familiar with Java and Lua Script.

Putting programming and gaming together, Michael became a hobbyist game developer, which may give him some good insights on game development! Most recently, he has been playing with the Unity 3D game engine (a powerful and easy-to-use engine) and learning 3D modelling in Blender.

I love Nintendo but I also play a lot of game's on PC, many of which are on steam. My favorite Nintendo game's include Zelda, Metroid, and Smash Bros to name a few. On PC I love the Half-Life games, as well as most all of the Source Engine games just to name a few.