Castle in the Darkness is one of those games I was super eager to play after seeing the trailer, and then I bought it and somehow forgot I owned it. Which is a very common problem for most gamers. Hell, a couple years ago before I got into Steam and purchased a Vita, I made fun of my friends saying they didn’t know how many games they owned, but now I’m firmly in the same boat, especially with my Switch backlog. But, since I still enjoy a good retro adventure, I find Castle in the Darkness very compelling. After all, it’s essentially a Metroidvania by Matt Kap, and despite apparently being super hard, it looked like my kind of game.
Well, suffice to say I better dust off my copy of Castle in the Darkness soon, cause Matt Kap is working on a sequel! Along with Simon Parzer, who also had a hand in the Binding of Isaac: Rebirth, they’re making a more visually modern adventure in a similar vein to the original. Castle in the Darkness 2 is currently only slated for PC, but I have a feeling it might make its way to consoles if it’s popular enough. And I fervently hope that’s the case, since the original game is still inexplicably exclusive to PC.
If you’re a fan of retro inspired games, just check out the full press release and trailer below. And be sure to stay tuned to oprainfall for more Castle in the Darkness 2 news as it hits!
High-speed, exploration action-rpg!
CASTLE IN THE DARKNESS 2
is in development!
Toronto, Ontario; Vienna, Austria; Finland; Tokyo, Japan – December 2nd, 2019 – LABS Works, a newly formed indie studio started by industry veterans Matt Kap and Simon Parzer who previously worked together on The Binding of Isaac: Rebirth, today announced that Castle in the Darkness 2 is now in development, a sequel to 2015’s Castle In The Darkness. This sequel offers a similar brand of high-speed, action-rpg exploration to the first game, but launches it to new heights!
“Castle in the Darkness 2 still features pixel art, but the fidelity has received a major upgrade” says Kap of the new game. “I’m really pushing my limits. I made the first game with an 8-bit aesthetic to keep it fast and simple because I was working on it mostly alone”, says Kap. “But now with Simon taking care of all the technical stuff, along with a few talented specialists, I can focus 100% of my effort on producing the best graphics, music and game design that I’m able to. That’s an incredible feeling!”
Though details are sparse at the moment, Kap implores everyone to follow LABS on social media. “We will be publishing mini-trailers on the 2nd day of every month that will show off a specific aspect of the game or its development. We have lots of surprises in store, and we’re super excited to share them with you!”