Robot Cache Unveils a Second Wave of Interested Publishers

Tuesday, December 11th, 2018

Tokyo NECRO is out now from JAST

Look for us on OpenCritic!

Share this page

Pre Order How a Healthy Hentai Administers Public Service at MangaGamer

Revisit the oldest and greatest Visual Novel Forum, now under new leadership!

We are proudly a Play-Asia Partner

SUPPORT OPRAINFALL BY TURNING OFF ADBLOCK

Ads support the website by covering server and domain costs. We're just a group of gamers here, like you, doing what we love to do: playing video games and bringing y'all niche goodness. So, if you like what we do and want to help us out, make an exception by turning off AdBlock for our website. In return, we promise to keep intrusive ads, such as pop-ups, off oprainfall. Thanks, everyone!

By


Robot Cache featuredRobot Cache, Brian Fargo’s experimental concept for a new type of digital game distribution platform, takes another big step today with the announcement of more publishers agreeing to jump on board. Having only recently announced sign-ups for an upcoming early-access period, Robot Cache has now amassed a total of 23 publishers and more than 700 titles. A list of all the new faces can be found below. These additions join existing publishers like inXile Entertainment, THQ Nordic, and 505 Games (to name a few).

  • 1C Publishing
  • Bigben Interactive
  • Ci Games S.A
  • DANKIE
  • Devolver Digital Inc.
  • Headup
  • Hyperkinetic Studios
  • IMGN.PRO
  • Libredia
  • Playdius Games / Plug In Digital
  • Revival Productions
  • Running With Scissors

Robot Cache aims to be the first decentralized digital distribution platform for PC games. It was first conceptualized by industry legend Brian Fargo (Interplay, inXile Entertainment) as a way of reinventing the operating model for distributing digital PC titles. Once realized, it will allow players to resell digital titles that they have purchased in the past and no longer play. While nice for the players, this model also seeks to help publishers and developers. By using blockchain technology, Robot Cache is able to eliminate up to 80% of the traditional overhead fees paid by publishers and developers. As a result, up to 95% of earnings will remain with them, regardless of how large or small their teams are. Players themselves can expect to retain 25% of the sale proceeds for any titles that they resell. They can also “mine” for IRON, which is essentially currency specific for usage within Robot Cache. In theory, these changes on the traditional digital distribution ecosystem should benefit all parties involved. If you’d like to be among them, Robot Cache currently has sign-ups for its upcoming early-access period on its official website. This period is set to open sometime in early 2019. If you’d like to learn more about the site or its operating model, head to that link I mentioned above. You can also take a look at the last article we posted about the site, which details the first wave of announced publishers. Finally, let us know your general thoughts in the comments below. After all, it’s not often you see big changes to pricing models like this.

This slideshow requires JavaScript.

SOURCE: Press Release

About Nick Benefield

A mainframe software developer from the Midwest, Nick found oprainfall while searching for information about Xenoblade Chronicles. Nick collects games across a myriad of different platforms (old and new). He's also passionate about old-school anime spanning from the early 80s through the late 90s.