Sakurai Reflects on Kid Icarus Uprising

Sunday, December 9th, 2018

Tokyo NECRO is out now from JAST

Look for us on OpenCritic!

Share this page

Pre Order How a Healthy Hentai Administers Public Service at MangaGamer

Revisit the oldest and greatest Visual Novel Forum, now under new leadership!

Trending Posts

We are proudly a Play-Asia Partner

SUPPORT OPRAINFALL BY TURNING OFF ADBLOCK

Ads support the website by covering server and domain costs. We're just a group of gamers here, like you, doing what we love to do: playing video games and bringing y'all niche goodness. So, if you like what we do and want to help us out, make an exception by turning off AdBlock for our website. In return, we promise to keep intrusive ads, such as pop-ups, off oprainfall. Thanks, everyone!

By


Oprainfall Awards

Kid Icarus Uprising was an early but ambitious title for the 3DS that while very impressive visually, left its audience a bit divided at the time due to it having a control scheme that many felt was far too uncomfortable. Despite this, the title gained a bit of a cult following and is still considered to be a strong title in the handheld’s library. In a recent interview published in Edge, Masahiro Sakurai looks back on developing the title and commented on the possibility of a Switch Port as reported by Nintendo Everything:

“I could say that this was close to becoming the most difficult project in my entire career, both in terms of the team and the hardware. The team I had gathered differed greatly in culture and ways of thinking, so there was always confrontation. In addition, back when we were developing the game, we still couldn’t make full use of the power of Nintendo 3DS. Some improvements in aspects such as the middleware were made later on, but since the game was being made in the initial stages of Nintendo 3DS development, we had a really hard time doing what we wanted to. For example, I only found out that the Circle Pad Pro was going to be coming out when it was announced to the public by Nintendo. I wanted to make the game support this properly if I could, but this was impossible due to performance-related reasons. As a game in general, it’s rich in content and enjoyable, and people have even asked for a modern port. However, I don’t think this will be possible.”

 

SOURCE

 

About Justin Guillou

Justin joined Operation Rainfall to share his passion and knowledge for some of the more obscure video games out there.