Kid Icarus Uprising was an early but ambitious title for the 3DS that while very impressive visually, left its audience a bit divided at the time due to it having a control scheme that many felt was far too uncomfortable. Despite this, the title gained a bit of a cult following and is still considered to be a strong title in the handheld’s library. In a recent interview published in Edge, Masahiro Sakurai looks back on developing the title and commented on the possibility of a Switch Port as reported by Nintendo Everything:
“I could say that this was close to becoming the most difficult project in my entire career, both in terms of the team and the hardware. The team I had gathered differed greatly in culture and ways of thinking, so there was always confrontation. In addition, back when we were developing the game, we still couldn’t make full use of the power of Nintendo 3DS. Some improvements in aspects such as the middleware were made later on, but since the game was being made in the initial stages of Nintendo 3DS development, we had a really hard time doing what we wanted to. For example, I only found out that the Circle Pad Pro was going to be coming out when it was announced to the public by Nintendo. I wanted to make the game support this properly if I could, but this was impossible due to performance-related reasons. As a game in general, it’s rich in content and enjoyable, and people have even asked for a modern port. However, I don’t think this will be possible.”