Twin Stick Aperion Cyberstorm Coming to Multiple Consoles

Wednesday, January 24th, 2018

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Aperion Cyberstorm | Banner

Here at oprainfall, we love all sorts of genres, but I personally have developed a soft spot for twin stick shooters. I blame that on The Binding of Isaac, but it has broadened my horizons to lots of other games. One such game is developed by aPrioriDigital and coming to Steam, Switch, XBox One and, surprisingly, Wii U this February. That game is called Aperion Cyberstorm, and it features simple, colorful graphics and madcap bullet hell antics. Better yet, it will allow up to 5 players to join the fun at once, which is sure to increase the mayhem and help the longevity of the game. If that wasn’t enough, there’s also a single player campaign and endless Onslaught mode.

Aperion Cyberstorm | Weapons

More firepower, more fun!

That sounds like a blast to me, but if you still aren’t convinced, read the full press release below and be sure to check out the trailer!


Aperion Cyberstorm Will Release February 8th for Switch
Steam & Wii U Versions To Launch Simultaneously

Bristol, United Kingdom, January 22, 2018 – Bristol based indie developer aPrioriDigital is proud to announce that plasma-spewing, bullet-hell twin-stick shooter Aperion Cyberstorm will launch on February 8th 2018.

Exploding onto Nintendo Switch in a shower of screen-filling fracas’ for up to five players, Aperion Cyberstorm challenges pilots to fly through hundreds of maps across three game modes, combining dynamic abilities and elemental effects to brutal effect and endless variety. Whether playing alone or with friends, this co-op shooter will leave players breathless and wanting more – they will uncover a conspiracy in Campaign, survive waves of enemies in Onslaught and fight for the crown in Versus.

Jonathan Price, co-founder and designer said “Prototyping for Aperion Cyberstorm began development in October 2013 as a cooperative space shooter made with the XNA framework and in mid-2014 we decided to move the game from XNA to Unity. This then gave us the ability to bring the game to Nintendo Wii U. During the lifetime of the project, we have revised the release date more times than we would like. The reason for doing so is that we understand that the game may not make back its development costs, which is a reality that a lot of studios face, but we wanted to make a game we could be proud of and that can be played years from now by a variety of people of different abilities.”

Aperion Cyberstorm | Mayhem

Jack David, co-founder and artist added “At aPriori we find joy in making games games and we are delighted to finally be able to bring Aperion Cyberstorm to market this year. The development process has really been a case of life imitating art – as a studio we’ve enjoyed the ride and we hope gamers will enjoy their virtual ride when they get their hands on the code in February!”

Gameplay Features

  • Three modes of play: Campaign; Onslaught; and Versus
  • 1-5 player support in all modes
  • Campaign mode with ships, abilities, elements, and several difficulty levels to select/unlock
  • Onslaught mode with 16 maps of brutal challenge, with enemy compositions specific to each map
  • 16 maps in Versus, with a further 16 to unlock through play across all modes
  • Optional AI players in Versus mode for constant five player battles
  • Reverse controls, auto-activation of weapons and abilities, and scalable text for readability

The game will launch on Nintendo Switch, Nintendo Wii U and Steam on February 8th 2018 with Xbox One versions slated for later this year.

About Josh Speer

Josh is a passionate gamer, finding time to clock in around 30-40 hours of gaming a week. He discovered Operation Rainfall while avidly following the localization of the Big 3 Wii RPGs. He enjoys SHMUPS, Platformers, RPGs, Roguelikes and the occasional Fighter. He’s also an unashamedly giant Mega Man fan, having played the series since he was eight. As Head Editor and Review Manager, he spends far too much time editing reviews and random articles. In his limited spare time he devours indies whole and anticipates the release of quirky, unpredictable and innovative games.