The Long Journey Home Gets a New Story Mode

Friday, June 2nd, 2017

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The Long Journey Home

 

In response to player feedback, Daedalic Entertainment has released the first major patch for their ambitious space RPG, The Long Journey Home. The new story mode allows players to enjoy the galaxy with a more toned-down experience and less frustration. Other modes in The Long Journey Home remain as they were before, giving a serious challenge to those who seek it. The developers still recommend

“Adventure Mode as the ideal way to play The Long Journey Home, with Rogue Mode for the ultimate survival challenge.”

New players now have a much more appropriate entry point to the game with the new story mode, where they can get their feet wet and learn how the game works. Here is the change log in its brief form:

 

CHANGELOG IN BRIEF

New Mode: Story Mode

  • Reduced planetary difficulty conditions
  • More abundant galactic resources
  • Resources worth more in trade and for ship repair/maintenance
  • Increased Lander strength
  • Reduced impact/heat/environmental/drilling damage in the Lander
  • Reduced fuel consumption in the Lander
  • Enemies cannot lock player into Encounter
  • Aliens offer more credits and more generous deals in trade
  • Reduced flyover damage in event of failed orbit
  • Greatly reduced pirate presence
  • Larger orbit window

General Changes

  • Explorer mode renamed “Adventure Mode”
  • Devices now require timed button press to uninstall/destroy
  • Can now jump back to same system if required
  • Lander rotation speed and thruster agility increased
  • Reduced pirate presence
  • Native fullscreen mode
  • Many bug-fixes and scripting tweaks

– Ends –

 

You can check out the full press release below:


The Long Journey Home Introduces ‘Story Mode’ for Ease of Galactic Exploration

Daedalic Responds to Community Feedback by Implementing Lower Difficulty Story-focused Mode and Further Gameplay Updates

2 June 2017, London – Daedalic Entertainment has today announced the first major update to The Long Journey Home, the company’s ambitious space RPG, with the addition of a new ‘Story Mode.’

Designed based on feedback from the engaged community of The Long Journey Home players, this new mode offers a perfect introduction to the game, as well as a way for players to experience the aliens, questing and other parts of the diverse and colourful galaxy without being burdened by the fight for survival and some of the harsher dangers of unplanned intergalactic travel.

Especially new players are invited to try Story Mode to experience a smoother introduction to space before challenging the Adventure (formerly Explorer) and Rogue Modes, which continue to offer the same survival-focused, hardcore gameplay that has won the heart of streamers across Twitch, where every decision counts and mismanaged resources or diplomacy mean death.

Specifically, Story Mode provides a far friendlier galaxy to explore, where resources are more abundant and valuable, where aliens are more generous with their trade agreements, and featuring far more planets with Earth-like conditions and fewer extreme hazards. Players are also equipped with a more resilient Lander and additional assistance for tricky parts of the game, such as easier orbiting around planets and reduced damage from celestial threats. Additionally, the pirate presence has been reduced throughout the galaxy. With these changes, players will be free to take their time crossing the galaxy, better upgrade their ships for advanced challenges like bounty hunting, and enjoy the atmosphere and witty script instead of wondering where the next refuel is coming from.

We still recommend Adventure Mode as the ideal way to play The Long Journey Home, with Rogue Mode for the ultimate survival challenge. However, Story Mode is the perfect way to get into the game, and get to grips with its systems, as well as simply enjoying the Journey. We have however added a few quality of life additions to all modes, including the much requested secondary confirmation before destroying installed devices, and a dedicated windowed mode.

The dev team has issued a statement on Facebook, addressing the recent update: https://www.facebook.com/notes/the-long-journey-home/iasa-responds-to-mission-criticism-with-new-story-mode/1033286360134872/

Daedalic will continue to monitor player feedback on The Long Journey Home and implement improvements to enhance the game in order to deliver the best adventure space game experience for its players. Join our community to let us know what you’d like to see.

 

CHANGELOG IN BRIEF

New Mode: Story Mode

  • Reduced planetary difficulty conditions
  • More abundant galactic resources
  • Resources worth more in trade and for ship repair/maintenance
  • Increased Lander strength
  • Reduced impact/heat/environmental/drilling damage in the Lander
  • Reduced fuel consumption in the Lander
  • Enemies cannot lock player into Encounter
  • Aliens offer more credits and more generous deals in trade
  • Reduced flyover damage in event of failed orbit
  • Greatly reduced pirate presence
  • Larger orbit window

General Changes

  • Explorer mode renamed “Adventure Mode”
  • Devices now require timed button press to uninstall/destroy
  • Can now jump back to same system if required
  • Lander rotation speed and thruster agility increased
  • Reduced pirate presence
  • Native fullscreen mode
  • Many bug-fixes and scripting tweaks

– Ends –

 

About Daedalic Entertainment 

Daedalic Entertainment, based in Hamburg, publishes and develops computer and video games for all platforms. The studio focuses on interactive literature and character and narrative-driven games like adventures and RPGs. Daedalic Entertainment has a staff of more than 160 employees, including the Writer’s Room, a team of writers unique to the German media industry.

Since May 2014, Daedalic Entertainment is part of the Bastei Lübbe group of companies. In July 2014, the publisher opened a new studio, Daedalic Entertainment West, in Düsseldorf. The studio’s first project is the Space Exploration RPG The Long Journey Home.
Daedalic won the German Developer Award 21 times („Studio of the Year“ 2009 and 2013, among others). In 2013, the studio won the prestigious German Games Award for “Best German Game” with “Chaos on Deponia”. Daedalic Entertainment is also the six-time winner of the German Video Game Award and the European Games Award.

With titles like State of Mind, Silence and Ken Follett’s The Pillars of the Earth, Daedalic will raise the bar for the whole adventure genre. With Blackguards they also gained a reputation for creating high quality RPG games. As a publisher, the studio is also known for releasing unique and outstanding titles like Shadow Tactics, Crazy Machines 3, Valhalla Hills and Candle.

 

About Michael Fontanini

Michael is a veteran gamer in my early 30s, who grew up around video games, with fond memories of the oldies like the NES and SNES. He loves Nintendo but also plays a lot of games on his PC. Michael also enjoys going for walks or bike rides, and loves animals.

Michael is also a computer programmer. This started with a toy he got as a kid called PreComputer 1000 that was made by V-Tech. It had a simple programming mode which is what started him down the road of being a programmer! Michael can program in BASIC, Visual Basic, C++, C#, and is familiar with Java and Lua Script.

Putting programming and gaming together, Michael became a hobbyist game developer which may give him some good insights on game development! Most recently, he has been playing with the free version of the Unity engine (a powerful and easy-to-use game engine).

I love Nintendo but I also play a lot of game's on PC, many of which are on steam. My favorite Nintendo game's include Zelda, Metroid, and Smash Bros to name a few. On PC I love the Half-Life games, as well as most all of the Source Engine games just to name a few.