PAX West IMPRESSIONS: Gurumin 3D

Thursday, September 8th, 2016

Share this page

We are proudly a Play-Asia Partner

SUPPORT OPRAINFALL BY TURNING OFF ADBLOCK

Ads support the website by covering server and domain costs. We're just a group of gamers here, like you, doing what we love to do: playing video games and bringing y'all niche goodness. So, if you like what we do and want to help us out, make an exception by turning off AdBlock for our website. In return, we promise to keep intrusive ads, such as pop-ups, off oprainfall. Thanks, everyone!

By


Gurumin | Parin Upright

One of the last games I was lucky enough to demo this year at PAX West was Gurumin 3D. I didn’t realize it, but this game has a long history of jumping around to various systems. I hadn’t realized it started out on the original PlayStation in Japan, for example. But my familiarity with Gurumin started when I found it one lazy day on Steam. I was instantly captivated by the art style and general aesthetic, but wasn’t familiar enough with it to buy it immediately. That actually turned out to be an auspicious decision, since I later found out it was making its way to the 3DS!

Gurumin 3D | Dual Screen

Gurumin 3D is a remaster of the classic Nihon Falcom game, which originally came to the West via PSP, courtesy of the good folks over at Mastiff. I knew the latter from when they helped publish Moon, developed by Renegade Kidway back in the day. So it goes without saying that I was pretty excited to hear they had a hand in bringing this adorable looking title to a portable system. But the question you have now is how does it play?

Gurumin 3D | Rocky

Truth be told, Gurumin 3D plays much like many classic Playstation titles, but that’s not a bad thing. It has a simple hook, using your drill to mow through foes, and powering it up to break through walls. It actually reminded me somewhat of Klonoa, which was another great classic game. The world of Gurumin 3D is just a joy, and is vintage anime style at its best. You play the young Parin, who is left in a town full of elders but no children. When she comes across a mysterious little girl, things kick into high gear, and Parin finds herself thrust into a conflict between Monsters and Phantoms. So far, I find the premise very compelling, and am looking forward to playing the full version when it launches, either in late September or early October.

Gurumin 3D | Pino

This adorable young girl isn’t quite human…

Speaking of the release date, when Gurumin 3D launches, it will be with several nifty little 3DS themes. One of those will be a free with purchase, but which one hasn’t been decided just yet. Gurumin 3D will release for $14.99, and at that bargain price is a game every 3DS owner should experience. I know I’m looking forward to playing it on my own 3DS very soon!

About Josh Speer

Josh Speer is addicted to two things in equal measure : Books and Videogames. He has a degree from the University of Washington in English with an emphasis on writing. He joined Operation Rainfall last year while following it on Facebook. His two giant life goals are to write his own series of fantasy / science fiction novels and to get into the creative side of the video game industry. He is beyond pleased to now have his proverbial foot in the door thanks to the opportunity provided by Oprainfall!




  • Thank you for not mentioning anything specific about the port, like performance.

    • We’re running at 30fps. 🙂

    • That’s good to hear! The PSP version had some wonky framerates (likes models animating at lower numbers), so I was hoping that this would run better.
      It’s a shame that (so far) the touch screen seems to be tacked on with what seems to be 0 thought going into it. Mismatched assets for example, looks jarring.

  • Panpopo

    Seems interesting. Will this be digital only release?

  • Darko

    Gurumin originally came out first on PC then to PSP in Japan.