PAX West IMPRESSIONS: Super Senso

Sunday, September 4th, 2016

Share this page

We are proudly a Play-Asia Partner

SUPPORT OPRAINFALL BY TURNING OFF ADBLOCK

Ads support the website by covering server and domain costs. We're just a group of gamers here, like you, doing what we love to do: playing video games and bringing y'all niche goodness. So, if you like what we do and want to help us out, make an exception by turning off AdBlock for our website. In return, we promise to keep intrusive ads, such as pop-ups, off oprainfall. Thanks, everyone!

By


Super Senso | Logo

So let me be perfectly honest for a moment. I had no intention of playing Super Senso, at first. I was actually at the GungHo booth to try out Let It Die, but by some witchcraft got redirected to Super Senso instead. Wanting to be a good sport, I started tinkering with the free mobile game, and was quickly happy that I did so.

Super Senso | Campaign Map

While I know next to nothing about the plot of Super Senso, that’s really not important. The reason for that is Super Senso plays remarkably well, with very intuitive and precise controls that just seem perfectly attuned to what the game requires from players. You control an army and need to build units from silos to take out the enemy core. Every turn, that core is also assailed by a laser from some satellite, and depending on how many enemy units you crush prior to that, you’ll get point multipliers. So if you crush a lot of units, those multipliers will do massive damage to your foe’s resources. Do enough damage, and you’ll eventually win. But there’s a lot to love about this simple premise executed with such finesse.

Super Senso | Cathedral Attack

First, and this is not hyperbole, Super Senso immediately reminded me of Advance Wars, in the best of ways. Though there aren’t any commander units trading banter, the key mechanics are all very similar. Each turn you’ll be rewarded with crystals which serve as the currency to develop your army. If you don’t spend all your crystals in a given turn, you’ll have extra with which to play around. The nice thing is, you are only limited by how many crystals you have, so if you’ve stockpiled a bunch, you can churn out a ton of units all in one turn, then unleash them upon your enemy! It also didn’t hurt that there is a huge variety of unit types, though the ones in the demo were primarily robotic units and military vehicles.

Super Senso | Crazy Combat

All in all, I was very pleasantly surprised by Super Senso. If I had a device to play it on, I would be doing so as we speak. It’s that good. And since Intelligent Systems seems to have forgotten their beloved Advance Wars series, fans can get their fix for free with this well crafted mobile experience!

Super Senso | Robot Goodness

About Josh Speer

Josh Speer is addicted to two things in equal measure : Books and Videogames. He has a degree from the University of Washington in English with an emphasis on writing. He joined Operation Rainfall last year while following it on Facebook. His two giant life goals are to write his own series of fantasy / science fiction novels and to get into the creative side of the video game industry. He is beyond pleased to now have his proverbial foot in the door thanks to the opportunity provided by Oprainfall!