E3 Hands On: Lego Worlds isn’t your Average Sandbox

Thursday, June 23rd, 2016

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Lego Worlds

One of the more interesting -and potentially limitless- games I tried during E3 this year was Lego Worlds. When I sat down at the demo, I quickly found myself in a random procedurally-generated world with the entire Lego piece collection at my fingertips in a handy drop down menu for me to use and abuse as I wish, either by building my own creations or dropping in pre-constructed objects.

Lego Worlds

You can build a world that you want to explore.

Soon, I was happily creating structures that had no real purpose other than to fuel my creativity. During my time with Lego Worlds, I did a number of other things including 1) exploring previously built places in the world; 2) riding birds in the sky; and 3) engaging in combat. The combat system is incredibly simplistic. You swing, they hit back, you swing again, etc. You have a health bar and it will go down as you continually get hit. You even get to pick your weapon that your character can use. There were also places in the sky and on the ground that reminded me of prior Lego sets that had come out in stores. I could walk up and explore them at will, and it was surprisingly fun to do so.

Lego Worlds

There are a lot of animals you could ride in this game. While I did not experience multiplayer mode in the demo, it is reportedly coming to Lego Worlds in the future.

This is a game that focuses on building before anything else and Lego fanatics will definitely have fun recreating their favorite Lego creations in Lego Worlds. My only issue that I had while playing the demo was that it was awkward to place a new piece above or below a prior one. In order to move vertically, I had to move the camera up or down in order to make the translucent directional angle (showing where the next piece would go) face up or down. It would force me to stop building and move the camera until I could get the next piece oriented vertically correctly, and then start building again. This really broke the gameflow up and I am hopeful that it will be fixed before the final game is released.

Lego Worlds

All worlds are procedurally generated, so no two people will have the same basic terrain to build upon in Lego Worlds.

Overall, Lego Worlds was a pleasant diversion from what I had already played at E3 and is something that should be considered to pick up when it comes out in 2016.

All images are courtesy of WB Games.

What is your favorite Lego set to build? Are you looking forward to Leg Worlds? Tell us in the comments below!