Rocket League in-game

Developer Psyonix made an announcement today, that cross-network multiplayer for Rocket League is expanding to Xbox One this afternoon. The game already supports multiplayer between Steam and PlayStation Network, and now the long-awaited update to include Xbox Live is finally being released.

Rocket League first released worldwide on PlayStation 4 and PC through Steam on July 7, 2015. The Xbox One version followed on February 17, 2016. Rocket League is the first Xbox One game to support cross-network multiplayer.

The update is set to roll out at 3 p.m. PT / 6 p.m. ET / 10 p.m. UTC. Psyonix’s press release on the subject can be seen below:

Rocket League logo


Psyonix Celebrates an Historic Moment in Multiplayer Gaming

SAN DIEGO, CA – May 24, 2016 – Independent videogame developer and publisher, Psyonix, announced today that the sports-action hit, Rocket League, now supports cross-­network play between the Xbox One and Steam PC versions, making it the first-ever Xbox One game to do so. Nearly 2 million Xbox One players have competed in Rocket League since its launch in February 2016, but starting today, that pool of teammates and opponents grows even larger.

With this new addition, players can now easily include (or not include) cross-network rivals in both public and private matches, thanks to an easy-to-find toggle check box in the Options menu.

“We’re really excited to bring Xbox One and PC players closer together,” said Jeremy Dunham, Vice President, Psyonix. “Cross-network play has been something that Xbox One gamers have been asking us for since the day we launched, and thanks to Microsoft’s new cross-network policies, we’re proud to give it to them.”

Xbox One and Steam PC cross-network compatibility is scheduled to release worldwide starting 3pm PT/ 6pm ET/ 10pm UTC.

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Winner or nominee of more than 100 game of the year awards, Rocket League™ is one of the most critically-acclaimed sports games of a generation. Boasting a community of more than 15 million players, Rocket League™ is a high-powered hybrid of arcade-style soccer and vehicular mayhem that offers easy-to-understand controls and fluid, physics-driven competition. Available digitally on Xbox One, PlayStation®4 computer entertainment system, and Windows PC via Steam, Rocket League™ includes more than 100 billion possible customization combinations, a fully-featured offline season mode, multiple game types, casual and competitive online matches, and special “Mutators” that let you change the rules entirely.

To learn more about Rocket League™, please visit, “Like” it on Facebook, and follow it on Twitter @RocketLeague for all the latest developer updates and news.


Based in San Diego, CA, Psyonix is a critically-acclaimed independent video game developer and leading experts in Unreal Engine technology. For more than a decade, the studio has been a driving force behind some of the most successful games in the industry, including Gears of War, Mass Effect 3, XCOM: Enemy Unknown, Bulletstorm, Unreal Tournament III, Unreal Tournament 2004, and the award-winning Sports-Action hit, Rocket League™.

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Chris Melchin
Chris is a computer science student who has been gaming ever since he knew what to do with a Super Nintendo controller. He's a fighting game player, with a focus on BlazBlue and Under Night In-Birth games. His favourite games include Xenoblade Chronicles 2, Persona 5, and Little Busters. He started watching anime in high school, and his favourite series is Fullmetal Alchemist Brotherhood. He also writes Vocaloid music for his personal YouTube channel, and has a (slight) obsession with Megurine Luka.