ARELITE CORE Hopes to Bridge Gap Between Traditional and Modern JRPG’s

Wednesday, December 9th, 2015

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ARELITE CORE was presented to me as a game that “bridges the gap between traditional and modern JRPG’s.” With that I was intrigued and wanted to share this game with everyone. The game has a new trailer to show off, and there will be a demo available January 20, 2016.

The developers (Dragon Slumber) is hoping for a Q3 2016 release on Steam. I’ll let the info sheet below fill you in on the rest, since who can tell you about the game better than the person/people behind it? This could be a cute game to keep on your radar.


ARELITE CORE bridges the gap between traditional and modern JRPGs, bringing new concepts to tried and true designs and presented with high-definition retro inspired graphics. Follow the adventures of Karden, a blacksmith on the path to mastering his craft, forced to take a stand against Talameq, an ageless entity bent on devouring the world. Journey across the world and find allies in your fight against darkness while fending off Talameq’s disciples.


One man, on a mission ARELITE CORE began as Kevin Giguere’s first large scale game. After programming a new RPG engine in 2012, he set out to design a game inspired by how he remembered his childhood JRPGs to be, very story driven and with engaging battle mechanics. He especially wanted to avoid the typical tropes that the game genre tends to attract, such as a sword wielding amnesic soldier protagonist and scantily clad female characters that are supposed to be “tough” but always need saving. Instead he aimed to create a unique cast of characters of varying backgrounds, each of them fully capable in their strengths and grounded in their own personalities. A lot of time was also spent developing the world itself, with different countries having their own cultures and politics.

Assembling a team In early 2013, with the initial design complete and the second draft of the script written, Kevin started assembling a team to bring this vision to life. Over the next three years, he would work with over 20 artists from all over the world to make the massive world of Arelite Core a reality. The game is now well on its way for a 2016 release, aiming to a 8 to 10 hour experience with heavy emphasis on storytelling and player immersion, exactly like a JRPG should be.


  • Live a cinematic story driven adventure
  • Customise heroes with unique stances and techniques
  • Battle over 80 fully animated monsters
  • Forge unique master weapons and armor
  • Immerse yourself with an amazing retro styled soundtrack
  • Relive the glory days of JRPGs as you remember them
  • Discover a plethora of secrets, collectables to gather, secret bosses to fight and find the famous developer room
  • Play with a completely custom game engine, with advanced interactions and visual effects

I heard about this game via email. I love it when you guys reach out to us to help you with some coverage, so keep the email coming!

About Crystal Colwell

What's up everyone? Crystal here! I spend my time writing up the news for you all and keeping us all up to date with incoming game info from Japan. I do a little bit of everything else around here, too. 🙂 Happy Reading!