Pillars of Eternity | oprainfall

For those of you who don’t know, Pillars of Eternity is an upcoming isometric, party-based RPG that was funded on Kickstarter  and is being produced by developer Obsidian Entertainment. They’re a studio known for such classics as Star Wars: Knights of the Old Republic II, Fallout: New Vegas, Neverwinter Nights 2, and South Park: The Stick of Truth. The Kickstarter was incredibly successful, raising nearly $4 million with 73,000 backers.

Originally the game was set for a “late 2014” release. But the game’s publisher, Paradox Interactive, has confirmed that the game’s release has been pushed back to early 2015. Ostensibly in order to further polish it and ensure that it is bug-free upon release.

According to Obsidian CEO Feargus Urguhart:

Since the very beginning of this project, we promised our fans and ourselves that we would release this game only when we knew it would be absolutely ready for the best experience possible. We’re very close to that point, but not quite there yet. The feedback we have received through our playtest process has been invaluable to us. We are coming into the home stretch but are pushing the release out just a bit to make sure we honor that promise we made originally. Thanks for your patience and support, it will be worth the wait.

The game is currently undergoing a closed beta, which is only open to specific backers. Paradox suggested that it was the feedback from some of these backers the contributed to the game’s delay.

What do you all think? Are any of you backers for this game? Are you upset with the delay, or happy that they’re taking the time to polish up the game? Let us know in the comments.

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Colin Malone
Colin has been playing video games since he was very young and is a fan of several genres including RPG, strategy and platformers, among others. He graduated from Southwestern University with a degree in communications and currently writes for Wii U Daily, Operation Rainfall and Inspectioneering Magazine. His long term goal is nothing less than to become the Hunter S. Thompson of games journalism.