At PAX East 2014, Jonathan Higgins spoke with Josh Weatherford of Playism about the company’s origins, what motivates them as a publisher, the challenges they face, and how they became the publisher of Studio Pixel‘s upcoming 2D platformer Kero Blaster.
Also watch our interview with Studio Pixel’s Daisuke “Pixel” Amaya, where he talks about designing Kero Blaster and working with another level designer.
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