Nintendo Underestimates Demand for the Fire Emblem 3DS Bundle Submit Button

A few months before the game’s release in Japan, Nintendo announced a beautiful cobalt blue 3DS Bundle for Fire Emblem: Awakening. It was to be sold exclusively through Nintendo’s website.

Just looking at it is enough to make my wallet jump out of my back pocket and dance. Is it really so surprising that the demand for this bundle would cripple Nintendo’s website? The servers crashed, making potential buyers unable to complete their orders. This obviously disappointed quite a few, including one particular investor who brought it  up (http://www NULL.nintendo NULL.html) at Nintendo’s recent Shareholder’s Meeting.

Iwata apologized for everything, proclaiming Nintendo “completely failed” to anticipate the demand for Fire Emblem: Awakening and the exclusive bundle. (I imagine Nintendo of America would echo these sentiments, with Reggie’s complete fumble that lead to the game’s announcement during E3.) Here’s something interesting, however: Nintendo of Japan cannot re-release the bundle, for it would violate the “Law for Preventing Unjustifiable Extra or Unexpected Benefit and Misleading Representation”. Since the bundle was announced to be sold ‘in limited quantities’, it would have to remain that way.

Fascinating how the same principles don’t apply overseas. Just how many times has that “Limited Edition” 25th Anniversary Mario All-Stars disc been re-printed?

Fire Emblem: Awakening has been announced for 2013 in both the United States and Europe. I wonder if a story like this means that other regions could get this Fire Emblem bundle.

SOURCE (http://www NULL.siliconera Submit Button

About Jonathan Higgins

Jonathan joined the oprainfall Staff a few months before the US release of Xenoblade Chronicles. He began as a dedicated editorial writer for the site, but over time was recognized for so much more than just that. He is now a co-owner of the oprainfall website, helping to maintain the site itself, as well as ensure its content is given proper quality control. Motivated primarily by philosophy and “knowing his roots” as a gamer, Jonathan spends his time playing games for their stories or creating his own.