It’s been quite some time since I last picked up the WiiWare version of La-Mulana, released in North America exactly one year ago yesterday. I still have vivid memories of its torment, however. It was far and away one of the most difficult (yet most rewarding) puzzle-platformer experiences I’ve had to date. I’m not sure whether the news of a sequel excites me…or terrifies me. That’s right—the project NIGORO has been teasing for a little while now is indeed La-Mulana2. Here’s more, straight from the English version of the official site (http://nigoro NULL.jp/en/):
As most people may expect, the new project is “LA-MULANA2″… Don’t say “LA-MULANA again!” I’d rather I say that. To tell the truth, this project launched when we began to develop WiiWare version’s LA-MULANA. Before we set up NIGORO, we originally had an idea that making a game is such a tough work, so we wouldn’t last unless we publish another game using same system and replaced data.
LA-MULANA2 was born on that idea, and I would have to say “New scenario on LA-MULANA system”. This is a sequel to LA-MULANA that we were saying it was impossible. You might think “Can you make the continuation of that story?” or “Is there few idea for the ruins game?” So, I said this project had simultaneously started with LA-MULANA four years ago. We will give away new information little by little. In the meantime, how about finding under-plots of LA-MULANA2 that are scattered in LA-MULANA?
Chomping at the bit for La-Mulana2 already? There’s going to be a playable version at TGS 2013 (http://expo NULL.nikkeibp NULL.co NULL.jp/tgs/2013/en/visitor/map NULL.html), but apparently, it’s being made exclusively for that event, and development will start from zero after it comes to an end.
We’ll offer more information as we have it—apparently, little by little. In the meantime, you can check out my review of the WiiWare version of La-Mulana. Are you as excited/terrified as I am? Let me know in the comments below!
SOURCE (http://nigoro NULL.jp/en/2013/09/la-mulana2/)