OPINION: Super Rare Games is a great new Storefront


















Always great to have another outlet for physical Switch games!

IMPRESSIONS: Ys: Memories of Celceta






It's been a while, but I went ahead and stepped back into the Great Forest of Celceta.

REVIEW: Bloodstained: Curse of the Moon 2






Beware the vengeance of the moon...

E3 Hands-On: Is Cuphead great or a Silly Symphony?

Wednesday, June 29th, 2016

Does Cuphead have the potential to be a great game, or is it destined to be another Silly Symphony? I get my hands on the demo at E3 2016 to

E3 Interview- ‘Happiness is a Choice’ in We Happy Few

Friday, June 24th, 2016

I speak with Compulsion Game's COO/Developer Sam Abbott at E3.

E3 Hands On: We Happy Few Is Doubleplusgood

Friday, June 24th, 2016

Does We Happy Few live up to the E3 2016 Microsoft press conference trailer? I get my hands on the demo and find out just how dark and fun i

E3 Impression: Agents of Mayhem Is Zany Fun

Thursday, June 23rd, 2016

Is Agents of Mayhem a worthy successor to the Saints Row franchise?

E3 Hands On: Lego Worlds isn’t your Average Sandbox

Thursday, June 23rd, 2016

I build what I want, where I want it, and how I want it.

E3 Hands On: Is Killing Floor 2’s PS4 Port Good?

Wednesday, June 22nd, 2016

Is the PlayStation 4 port of Tripwire Interactive's Killing Floor 2 any good? I get my hands on a demo at E3 2016 to find out.

E3 Hands On: Is Ghostbusters a Spooky Good Time?

Wednesday, June 22nd, 2016

I try out Activision's upcoming Ghostbusters' movie tie-in video game, Ghostbusters. Is it a spooky good time on Xbox One? I find out with t

E3 Hands On: Does Loading Human Follow Expectations?

Tuesday, June 21st, 2016

Does the crowdfunded Loading Human: Chapter 1 live up to the hype surrounding the title? I got my hands on the game demo at E3 2016 and foun

E3 Hands On: Does Dragon Quest Builders Stand Out?

Tuesday, June 21st, 2016

Did the Dragon Quest Builders demo at E3 2016 push the sandbox genre further, or is it a reskinned clone of Mojang's Minecraft with a heavie

E3 2016 Impressions: Is Gravity Rush 2 a Worthy Successor?

Tuesday, June 21st, 2016

Excited for Gravity Rush 2? So are Quentin and Benny.

E3 Hands On: Is Breath of the Wild Zelda-Worthy?

Tuesday, June 21st, 2016

Does the delayed Breath of the Wild uphold the quality of the Zelda franchise when Hyrule is made into an open world and Link can now jump?

Be a Savior or Be a Dictator: Guardians of The Rose

Friday, June 10th, 2016

Broc Copeland talks about Guardians of the Rose, the Kickstarter process, and how morality plays a major role in his game.

Harvest Moon, Medabots, Chulip, And More: A Natsume Interview

Monday, April 25th, 2016

Natsume discusses it's latest release, Harvest Moon: Seeds Of Memories. as well as other past and present IPs.

Building Alligator Skin- Interview with Xanthe Huynh (Voice Actress)

Friday, April 15th, 2016

Voice Actress Xanthe Huynh talks about her roles and why she's a voice actress, her future projects, and her advice on getting into the indu

(Updated) Nintendo Quits Making Video Games

Friday, April 1st, 2016

Nintendo exits the video game industry due to backlash and goes back to making only Hanafuda cards.

Trademarks, “Fair Use”, Digital Ownership, And Unionizing e-Sports – An Interview With Ryan Morrison, Esq.

Monday, March 14th, 2016

An interview about Sony/Fine Bros. trademarking common phrases, who really owns digital video games, a need to unionize e-Sports, and more.

Victor Ireland of GAIJINWORKS Talks Localization, Summon Night 5, Punching Puppets, And More – Part Three

Friday, March 4th, 2016

GAIJINWORKS’ Victor Ireland talks about localizing Lunar and Arc The Lad, re-releasing Working Designs games on PSN, everything about the

Victor Ireland of GAIJINWORKS Talks Localization, Summon Night 5, Punching Puppets, And More – Part Two

Wednesday, March 2nd, 2016

Victor Ireland discusses GAIJINWORKS and it's latest release, Summon Night 5. We also talk about advertising, Monkeypaw Games, and the upcom

Victor Ireland of GAIJINWORKS Talks Localization, Summon Night 5, Punching Puppets, And More – Part One

Monday, February 29th, 2016

Victor Ireland of GAIJINWORKS discusses his video game localization philosophy and why he localizes so gamers worldwide will feel the same e

Banned by Twitch: An Interview With Yandere Simulator’s Creator

Wednesday, February 3rd, 2016

Yandere Dev, the creator behind Yandere Simulator, talks about how the game originated, about the development of the game, what the problems



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