Twin Hearts & PQube Unveil New IP: Kitaria Fables

Friday, September 18th, 2020

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oprainfall | Kitaria Fables

 

Developed by Twin Hearts, Kitaria Fables, is an action adventure with RPG and farming elements mixed in. It is coming to PC (Steam), Nintendo Switch, Xbox, and PlayStation sometime next year. Plunder dungeons in search of resources and relics, and tend to your farm. Use your sword, bow, and spell book to stand against a rising tide of darkness that now threatens the world of Canoidera. Kitaria Fables is an action adventure mixed with a farming sim. Your farm allows you to produce materials for crafting weapons, armor, and potions as well as creating powerful new spells. Some materials are of course obtained from slaying monsters, and you’ll need ores to craft things like weapons and armor. Here is the reveal trailer:

 

The land of Canoidera was a peaceful world where nature was in harmony, but now wildlife around Paw Village has become increasingly hostile. The Empire has called upon none other than you to investigate. So begins a new adventure in a huge world. The class free combat system means you can customize you’re character for your preferred style of combat through the weapons, armor, and accessories you craft. Take your enemies down from a distance with arrows or with powers like fire and ice. On the other hand, you could end them more personally with your trusty melee weapon.

As your adventure unfolds, you can do requests from your animal neighbors and build relationships with them. This will yield more rewards as their trust in you increases. Lastly, here are a few screenshots of Kitaria Fables.

About Michael Fontanini

Michael is a veteran gamer in his late 30s, who grew up around video games, with fond memories of the oldies like the NES, SNES, and N64 among others. He loves Nintendo, but also plays a lot of games on his PC. Michael also enjoys going for walks/bike rides, loves animals, and enjoys thunderstorms (and science in general).

Michael is also a computer programmer. This started with a toy he got as a kid called Pre-Computer 1000 that was made by V-Tech. It had a simple programming mode (a bare-bones version of BASIC) which is what started him down the road of being a programmer! Michael can program in BASIC, Visual Basic, C++, C#, and is familiar with Java and Lua Script.

Putting programming and gaming together, Michael became a hobbyist game developer, which may give him some good insights on game development! Most recently, he has been playing with the Unity 3D game engine (a powerful and easy-to-use engine) and learning 3D modelling in Blender.

I love Nintendo but I also play a lot of game's on PC, many of which are on steam. My favorite Nintendo game's include Zelda, Metroid, and Smash Bros to name a few. On PC I love the Half-Life games, as well as most all of the Source Engine games just to name a few.