Phigames Drops Eight Minutes of New Recompile Gameplay

Friday, June 19th, 2020

Wish List Majikoi! on Steam Today!

Look for us on OpenCritic!

Share this page

Great Physical Editions at Physicality Games!

Check out our friends across the pond at Visual-Novel.info

We are proudly a Play-Asia Partner

SUPPORT OPRAINFALL BY TURNING OFF ADBLOCK

Ads support the website by covering server and domain costs. We're just a group of gamers here, like you, doing what we love to do: playing video games and bringing y'all niche goodness. So, if you like what we do and want to help us out, make an exception by turning off AdBlock for our website. In return, we promise to keep intrusive ads, such as pop-ups, off oprainfall. Thanks, everyone!

By


oprainfall | Recompile

 

UK indie developer Phigames has dropped eight minutes of brand new gameplay of Recompile. A demo of the game is also already available on Steam. The game combines Metroidvania-style progression with a unique branching narrative system.  Players utilize environmental hacking mechanics and platforming in the digital landscape of “The Mainframe”, all the while exploring computational logic and disastrous ecological consequences.  After the fall of the Seven Suns, a millennia of neglect slowly transformed the vast code repository of the “Main Frame”. It became a bunch of half-sentient and half deterministic subroutines that exist in a state of flux. Here is the new gameplay video:

 

Recompile is a sprawling, 3D, atmospheric hacking adventure where you’ll see the birth of an AI. Players must explore, hack, fight, and most importantly, survive! There are many secrets to be discovered beneath the surface of the digital landscape. The events of the game, believe it or not, take place in the span of one second in real time.

As you traverse the landscape of “The Mainframe”, you’ll discover a number of abilities that will help you get around and overcome obstacles. Recompile is aiming to be the first Metroidvania-style game that has multiple critical paths that are also dynamic. The idea is that your play style and choices should matter. Every feature in the environment, including power grids, locked doors, and huge enemy machines, are powered by intricate logic gate circuitry. This allows players to exploit all of it by inverting, overriding, or disabling those logic gates. You can use this to bypass obstacles and tinker with the inhabitants of this digital world to make them do your bidding. Recompile takes inspiration from a number of other games like Axiom Verge, Hollow Knight, Ori and the Blind Forest, Rime, and Zelda: Breath of the Wild.

Lastly, you can find out more at the official website. Here are some new screenshots:

 

About Michael Fontanini

Michael is a veteran gamer in his late 30s, who grew up around video games, with fond memories of the oldies like the NES, SNES, and N64 among others. He loves Nintendo, but also plays a lot of games on his PC. Michael also enjoys going for walks/bike rides, loves animals, and enjoys thunderstorms (and science in general).

Michael is also a computer programmer. This started with a toy he got as a kid called Pre-Computer 1000 that was made by V-Tech. It had a simple programming mode (a bare-bones version of BASIC) which is what started him down the road of being a programmer! Michael can program in BASIC, Visual Basic, C++, C#, and is familiar with Java and Lua Script.

Putting programming and gaming together, Michael became a hobbyist game developer, which may give him some good insights on game development! Most recently, he has been playing with the Unity 3D game engine (a powerful and easy-to-use engine) and learning 3D modelling in Blender.

I love Nintendo but I also play a lot of game's on PC, many of which are on steam. My favorite Nintendo game's include Zelda, Metroid, and Smash Bros to name a few. On PC I love the Half-Life games, as well as most all of the Source Engine games just to name a few.