Throw Anything Lands on PlayStation VR

Friday, February 7th, 2020

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oprainfall | Throw Anything

 

Throw Anything has now arrived for PlayStation VR. The game ranked 3rd in the Made With Unity Korea Awards of 2018, and rose to the top of the Steam charts in Asia. The PlayStation VR version was featured last year at the Tokyo Game Show and BitSummit. It includes all of the fixes and content updates that the players of the Steam VR version have already been enjoying. According to the press release, this includes a new level, item shop, better reward system, graphics enhancements, and some rebalancing of the difficulty. Here’s the trailer:

 

Throw Anything sees players use whatever objects are on hand in the environment to fend off an onslaught of hungry zombies who think you look mighty tasty! They will attempt to climb the high-rise building you reside in to reach your window. Players will have help on occasion from friendly NPCs, but everyone knows a silly NPC isn’t going to save you!

Throw Anything art

 

The developers, VisualLight, has also signed deals with a few VR arcade chains, including VR Junkies (in the United States) and CTRL V (in Canada). They say players can “lay waste” to destructible environments, throw anything in their reach, collect ancient relics, take on six challenging stages with 5 mini bosses and 6 formidable main bosses, and earn powerful weapons. Throw Anything has multiple difficulty levels, and gives you creative ways to utilize the environment, such as freezing items to make them do more damage to the hungry undead outside your window. VisualLight CEO, Kaleb Jung, commented on the PlayStation VR release:

“We’ve had many, many requests for a PSVR version of Throw Anything. I’m happy to report that the PSVR version is available today – and it’s a massive improvement over the initial release on PC. After listening closely to players, we fine-tuned the game’s difficulty level, overhauled both graphics and sound – and even added a new item shop. We spared no expense on the PSVR version. Hopefully, our PlayStation fans will agree!”

About Michael Fontanini

Michael is a veteran gamer in my early 30s, who grew up around video games, with fond memories of the oldies like the NES and SNES. He loves Nintendo but also plays a lot of games on his PC. Michael also enjoys going for walks or bike rides, and loves animals.

Michael is also a computer programmer. This started with a toy he got as a kid called PreComputer 1000 that was made by V-Tech. It had a simple programming mode which is what started him down the road of being a programmer! Michael can program in BASIC, Visual Basic, C++, C#, and is familiar with Java and Lua Script.

Putting programming and gaming together, Michael became a hobbyist game developer which may give him some good insights on game development! Most recently, he has been playing with the free version of the Unity engine (a powerful and easy-to-use game engine).

I love Nintendo but I also play a lot of game's on PC, many of which are on steam. My favorite Nintendo game's include Zelda, Metroid, and Smash Bros to name a few. On PC I love the Half-Life games, as well as most all of the Source Engine games just to name a few.