Tangledeep Surpasses Kickstarter Goal

Friday, March 31st, 2017

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Impact Gameworks, an independent developer, announced today that Tangledeep has surpassed its Kickstarter goal. Tangledeep is a rogue-like dungeon crawler inspired by the 16-bit era of gaming. The game’s Kickstarter goal was reached in just one week and keeps going.

The game is currently scheduled to launch on Steam in late Q4 2017, and will be available for Windows, Linux, and Mac. It may also come to additional platforms after that. The developer has also released a trailer video that includes some commentary from him after the trailer footage:


You can check out the full press release below:




Roguelike Dungeon Crawler Tangledeep Hits Kickstarter Goal Within First Week, Targets Holiday 2017 Release

Impact Gameworks sends open invitation for all to play the pre-alpha build during campaign


Fulton, MD – March 30, 2017 – Independent game developer Impact Gameworks today announced that their Kickstarter crowdfunding campaign for Tangledeep has successfully passed its funding goal within the first week and shows no signs of slowing down. The roguelike dungeon crawler, inspired by the 16-bit “Golden Age” of gaming, is slated for a late Q4 2017 release on Steam for Windows-based PC, Mac, and Linux, with the possibility of additional platforms to be announced at a later date.

Tangledeep on Kickstarter: http://kck.st/2n8GvZ7

Tangledeep is a dungeon-crawling tribute to the golden age of RPGs, inspired by the lush visuals and music of such classic games as Secret of Mana and Chrono Trigger. Its strategic, turn-based gameplay combines the accessibility and polish of these games, and draws from a rich history of roguelikes from NetHack to Shiren the Wanderer and even modern dungeon crawlers like Diablo. Players can approach the titular, ever-changing labyrinth in a myriad of ways, using the game’s character job system and huge assortment of equipment to create a unique experience each playthrough.

The Tangledeep soundtrack is also highly notable, featuring two styles: an authentic, retro SNES version, and a modern version with beautiful orchestration and live-recorded instrumentalists. Largely including music written by Andrew “zircon” Aversa (the game’s sole programmer and designer), the Tangledeep soundtrack will also feature guest contributions by legendary composers such as Hiroki Kikuta of Secret of Mana and Seiken Densetsu 3 fame and Grant Kirkhope, composer for games like GoldenEye 007, Banjo-Kazooie, and the upcoming Yooka-Laylee.

Watch the Kickstarter trailer for Tangledeep on YouTube to learn more about the game directly from developer, Andrew Aversa, and see how the seeds of Tangledeep began as ideas scribbled down in a journal when he was only 10 years old:

For those interested in playing Tangledeep before becoming a backer, pre-alpha builds for Windows and Mac OS X are publicly available directly from the Kickstarter campaign page at http://kck.st/2n8GvZ7.

Stay up to date with the latest from Tangledeep online by following the game on Twitter at https://twitter.com/tangledeepgame, and join in on the conversation on Discord at https://discord.gg/4q5kjUm.


About Impact Gameworks

Impact Gameworks is an independent game studio formed by game composer and electronic artist Andrew “zircon” Aversa, who is also the sole programmer and designer of Tangledeep. Previously known for his electronic music discography, remixes, and music work on game soundtracks such as Soulcalibur V, Recore, and Tap My Katamari, Andrew created Impact Gameworks to develop charming, nostalgic games rich in tactics and depth.

About Michael Fontanini

Michael is a veteran gamer in my early 30s, who grew up around video games, with fond memories of the oldies like the NES and SNES. He loves Nintendo but also plays a lot of games on his PC. Michael also enjoys going for walks or bike rides, and loves animals.

Michael is also a computer programmer. This started with a toy he got as a kid called PreComputer 1000 that was made by V-Tech. It had a simple programming mode which is what started him down the road of being a programmer! Michael can program in BASIC, Visual Basic, C++, C#, and is familiar with Java and Lua Script.

Putting programming and gaming together, Michael became a hobbyist game developer which may give him some good insights on game development! Most recently, he has been playing with the free version of the Unity engine (a powerful and easy-to-use game engine).

I love Nintendo but I also play a lot of game's on PC, many of which are on steam. My favorite Nintendo game's include Zelda, Metroid, and Smash Bros to name a few. On PC I love the Half-Life games, as well as most all of the Source Engine games just to name a few.