New Details About Monster Hunter Stories Revealed

Thursday, September 3rd, 2015

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Monster Hunter Stories | oprainfall

New information about Monster Hunters Stories, an RPG spin-off of the immensely popular Monster Hunter franchise has been revealed. Courtesy of the latest Famitsu, the updated official website, and Siliconera for a translation, details about the game’s story, characters, and world have been further fleshed out.  The game takes place in Rider Village in which the protagonist — either male or female — is given a Bond Stone after completing the trial to become a rider. Joined by a Felyne partner named Nabiru, the duo are now allowed to explore the world outside their village.  A darkness is looming, however, and the status quo of the village, as well as the mystery of the Bond Stone, are called into question.

The game will see the protagonist travel to various locales, as well as interact with a variety of currently unnamed characters.  These character include a male who hopes to be a rider, a cheerful female childhood friend, a Wyverian village elder, and the rowdy senior rider, along with other Felyne and Melynx. Locales revealed include the Hunter Town, which features shops and both the Hunter Guild and Guild Master, as well as the Starting Field which are decorated with wildlife and ruins.

Newly released artwork for the game can be found below.  Monster Hunter Stories is set to release in Japan next year.  It is currently unknown if the game will release internationally.

Sources: 1, 2, 3

About Andrew Mathieu

My name is Andrew Mathieu. I'm a college student and I work part-time in my home state of Connecticut. I'm working towards being a writing and host three blogs on WordPress about animation, comic books, and video games. I hope to one day be able to write comic books and voice my opinions about my favorite fields of entertainment.




  • Superr Mann

    On 3DS?

  • ragunaxl

    Anytime a jaction rpg is announced nowadays, the media says ‘it took a page from the monster hunter playbook’ or ‘it has a touch of monster hunter.’ As a long-time fan of the phantasy star series I roll my eyes, it’s not an original innovative idea, nor is it all that good, and it’s totally over saturated at this point. I think the media does it in hopes for a bing or yahoo news bump. I now understand the lamentations of the ultima fan. A couple generation s ago any game that was built off he dark alliance engine was labelled a ‘diablo clone.’ And Ultima fans would wonder why their game was forgotten. Now it’s nothing against you guys really, you’re one of the last sites that cover pso2. It’s just that I read this article and roll my eyes wondering what game they could possibly copy off now to the clamour and applause of the dim.

    • Tara

      It’s less about “forgetting” the other games, and more about making comparisons to something a bit more contemporary. Phantasy Star is a good series, but the original games were hardly like the more recent entries. I couldn’t tell you when the more “real-time” based systems started in Phantasy Star, but the original four games were definitely turn-based. As for modern Phantasy Star, well, let’s just be forward about this… Sega’s buried it and tried to acknowledge it as little as possible to avoid addressing that issue.

      The “contemporary” argument also applies with the Ultima/Diablo thing. I don’t really think anyone was trying to say “This was the first game of it’s type” in making the comparison to Diablo as opposed to Ultima, it’s just something the modern audience would recognize. It’s like how most JRPGs get compared to Final Fantasy. Final Fantasy isn’t exactly the end-all, be-all JRPG, but it is one of the best known. The earliest modern-style JRPG I can think of is the original Dragon Quest, but you mention Dragon Quest to anyone that’s not a gamer, or maybe only dabbles in RPGs on occasion, you’re gonna get a blank stare from them. (As sad as that is, it’s true.)

      Anyway, I am more than sure the primary readers of the articles here would at the very least be familiar with Ultima and Phantasy Star… but for a more broad appeal, for recognition, using a contemporary, popular example is the best way to do it. It’s not meant as disrespect to the frontrunners, you have to remember that there are the younger generations that simply wouldn’t make an immediate association when mentioning something from before their time.

  • Razorfall

    The artwork makes me think it’s a Mon game…

    I want it now.