Chris Roberts Seeking Rapid Push to $1,000,000 USD for Star Citizen

Thursday, October 18th, 2012

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Star Citizen

Wing Commander creator Chris Roberts has issued the following call to action on the Facebook page for his upcoming PC open-world space combat and trading game Star Citizen:

Hi Chris Roberts here!

I would like to hit $1 million by 10 am PST Thursday.

So we need to raise $58,112 in the next 11 1/2 hours!

If make this target [sic] we’ll add 500 in game credits to all current backers ship packages as a little gift back to all the early supporters!

It could mean the difference between the basic targeting system and the multi-target tracking one!

Lets show the world that space sim fans mean business 🙂

Star Citizen amassed over US$800,000 of its US$2,000,000 minimum crowdfunding goal within 5 days of its unveiling at the 2012 Game Developers Conference Online last week. As of this writing, it has raised US$963,970. Crowdfunding for Star Citizen will end in 22 days. To back the game, visit the Star Citizen crowdfunding page.

To learn more about Star Citizen, visit the official website or read our summary of Roberts’ Star Citizen presentation at GDC Online 2012.


About Oscar Tong

Oscar joined oprainfall late September 2012 in response to a recruitment drive. He quickly discovered his job was much harder than he had anticipated. Despite the constant challenge, he has come to enjoy his responsibilities.

When he is not scrambling to meet a deadline, Oscar enjoys story-driven games with a strong narrative. He is especially fond of computer adventure games, role-playing games, and visual novels. He hopes the world will one day awaken to the power of video games as a storytelling medium.

  • I’m surprised he’s not using KickStarter for this game.

    • Oscar Tong

      Me, too. The “Star Citizen” crowdfunding page addresses this in a FAQ:


      Why Not Kickstarter?

      We love Kickstarter. We’ve backed projects on their site and believe everyone in the development community owes a debt to Kickstarter for putting crowd funding on the map, and making it legitimate. But for us the ultimate goal of crowd funding is about connecting the “crowd” directly with the creators with as little friction as possible. By building a crowd funding component directly into our site we can insure everyone who wants to back the game can – we provide multiple payment options to make sure that wherever in the world you are there is an option that can work for you. It means you just have one destination to support the project, read updates, and most importantly participate with other members of the community! All on a site that’s designed around the game universe being created, providing the least friction possible. Kickstarter, as great as it is, can’t deliver this experience, which is why we’ve decided to go it alone.