A little bit of XCOM, and a whole lot of Bloodborne is a winning combination.
Wednesday, April 29th, 2020
Funktronic Labs and I talk about what it was like developing Wave Break exclusively for the Stadia, the INDIE Megabooth, and more in our two
Monday, April 6th, 2020
I talk with Aimee Zhang and Michelle Olson, Plasticity's game director and lead designer, about this GDC 2020 INDIE Megabooth title.
Friday, February 28th, 2020
GDC 2020 has been scrapped for now due to health concerns, but some presentations will stream online.