I talk with PLAYISM about re-imagining Yume Nikki into YUMENIKKI -DREAM DIARY- at GDC 2018.
Interviews
GDC 2018 Interview: STEINS;GATE ELITE (Ex. Dir. of Content & Product)
I interview Yoko Marron, the Executive Director of Content and Product at Spike Chunsoft, about STEINS;GATE ELITE.
GDC 2018 Interview: 428: Shibuya Scramble’s Localization Director
I interview David Kracker, the Localization Director for 428: Shibuya Scramble at GDC 2018.
GDC 2018 Interview: CEO Fred Chesnais Talks Atari and Its Future
I talk with Fred Chesnais about the Atari VCS, Atari’s entrance into the blockchain market, and what lies in the company’s future.
GDC 2018 Interview – Zanki Zero: Last Beginning (Yoshinori Terasawa)
I interview Toshinori Terasawa about his latest game, “Zanki Zero: Last Beginning”, at GDC 2018, and we discuss the inspiration behind the game, how the clone life cycles work, and more.
GDC 2018 Interview: Bandai Namco’s ONE PIECE Bounty Rush
I meet with Yoshinobu Takabayashi at GDC 2018 and talk with him about the ONE PIECE series’ latest mobile game.
GDC 2018 Interview: Xbox Creator’s Program And Indie Games
I speak with Diana Im about the Creator’s Program and why it is so welcoming to indie developers.
GDC 2018 Interview: Bandai Namco’s Dragon Ball Legends
I sit down with Game Producer Keigo Ikeda at GDC 2018, and talk with him about the upcoming mobile game Dragon Ball Legends.
Mulaka Interview (Pt.2): Team Lienzo talk about Mulaka and Their Future
Concluding our two-part interview with Mulaka’s director, we talk about the plot, development, charity, and what is the studio’s future.
Mulaka Interview (Part 1): Developing a game about Tarahumara Lore
In Part One of my Mulaka Interview,we talk about the Tarahumara people, developing a game in Northern Mexico, and more.
Anime NYC INTERVIEW: Kaz Haruna – Infini-T Force
We had a moment to speak with the production producer of Infinit-T Force.
INTERVIEW: Strictly Limited Games Talks Publishing Games
Strictly Limited Games discusses Tokyo 42, working with Studio Saizensen to bring the Sayonara Umihara Kawase + + worldwide, and more.
INTERVIEW: Kenichiro Takaki – Senran Kagura: Peach Beach Splash
We speak with Kenichiro Takaki about some intimate details regarding Peach Beach Splash and Senran Kagura as a whole.
DragonCon INTERVIEW: Charles Martinet (Audio)
Charles Martinet talks about his career voicing Mario, Luigi, Waluigi, and more for Nintendo and other companies at Dragon Con 2017.
INTERVIEW: Hakuoki: Kyoto Winds – Teaching the Shinsengumi English
Time to chat with Hakuoki: Kyoto Winds localization team about some ikemen.
INTERVIEW: Hakuoki: Kyoto Winds – Marketing the Shinsengumi
What does a Limited Edition, a “Festival + Cafe” event , and Otome have in common?
INTERVIEW: Atsushi Ishizuka (Mary Skelter: Nightmares, Dir.)
Atsushi Ishizuka, Director for Mary Skelter: Nightmares, talks about the game’s origins, the gameplay, and why everyone has fairy tale names.
Dragoncon INTERVIEW: Mary Elizabeth McGlynn
Mary Elizabeth McGlynn talks about Cowboy Bebop, Silent Hill 2, her experience directing a pachinko machine, and more at Dragoncon 2017!
INTERVIEW: Gathering Intelligence on Armor Blitz
Why did Nutaku decide to ally with the developers of Armor Blitz? Let’s find out.
Dragon Con 2017 Interview: Shroud of the Avatar (Part Three)
Richard Garriott de Cayeux/Starr Long talk at Dragon Con 2017 about Shroud of the Avatar, why it isn’t like Mighty No. 9, and telethons. (Part Three)
