I talk with Fred Chesnais about the Atari VCS, Atari’s entrance into the blockchain market, and what lies in the company’s future.
Interviews
GDC 2018 Interview – Zanki Zero: Last Beginning (Yoshinori Terasawa)
I interview Toshinori Terasawa about his latest game, “Zanki Zero: Last Beginning”, at GDC 2018, and we discuss the inspiration behind the game, how the clone life cycles work, and more.
GDC 2018 Interview: Bandai Namco’s ONE PIECE Bounty Rush
I meet with Yoshinobu Takabayashi at GDC 2018 and talk with him about the ONE PIECE series’ latest mobile game.
GDC 2018 Interview: Xbox Creator’s Program And Indie Games
I speak with Diana Im about the Creator’s Program and why it is so welcoming to indie developers.
GDC 2018 Interview: Bandai Namco’s Dragon Ball Legends
I sit down with Game Producer Keigo Ikeda at GDC 2018, and talk with him about the upcoming mobile game Dragon Ball Legends.
Mulaka Interview (Pt.2): Team Lienzo talk about Mulaka and Their Future
Concluding our two-part interview with Mulaka’s director, we talk about the plot, development, charity, and what is the studio’s future.
Mulaka Interview (Part 1): Developing a game about Tarahumara Lore
In Part One of my Mulaka Interview,we talk about the Tarahumara people, developing a game in Northern Mexico, and more.
Anime NYC INTERVIEW: Kaz Haruna – Infini-T Force
We had a moment to speak with the production producer of Infinit-T Force.
INTERVIEW: Strictly Limited Games Talks Publishing Games
Strictly Limited Games discusses Tokyo 42, working with Studio Saizensen to bring the Sayonara Umihara Kawase + + worldwide, and more.
INTERVIEW: Kenichiro Takaki – Senran Kagura: Peach Beach Splash
We speak with Kenichiro Takaki about some intimate details regarding Peach Beach Splash and Senran Kagura as a whole.
DragonCon INTERVIEW: Charles Martinet (Audio)
Charles Martinet talks about his career voicing Mario, Luigi, Waluigi, and more for Nintendo and other companies at Dragon Con 2017.
INTERVIEW: Hakuoki: Kyoto Winds – Teaching the Shinsengumi English
Time to chat with Hakuoki: Kyoto Winds localization team about some ikemen.
INTERVIEW: Hakuoki: Kyoto Winds – Marketing the Shinsengumi
What does a Limited Edition, a “Festival + Cafe” event , and Otome have in common?
INTERVIEW: Atsushi Ishizuka (Mary Skelter: Nightmares, Dir.)
Atsushi Ishizuka, Director for Mary Skelter: Nightmares, talks about the game’s origins, the gameplay, and why everyone has fairy tale names.
Dragoncon INTERVIEW: Mary Elizabeth McGlynn
Mary Elizabeth McGlynn talks about Cowboy Bebop, Silent Hill 2, her experience directing a pachinko machine, and more at Dragoncon 2017!
INTERVIEW: Gathering Intelligence on Armor Blitz
Why did Nutaku decide to ally with the developers of Armor Blitz? Let’s find out.
Dragon Con 2017 Interview: Shroud of the Avatar (Part Three)
Richard Garriott de Cayeux/Starr Long talk at Dragon Con 2017 about Shroud of the Avatar, why it isn’t like Mighty No. 9, and telethons. (Part Three)
Dragon Con 2017: Shroud of the Avatar Interview (Part Two)
Since Dragon Con’s humble beginnings in 1987, it has expanded to encompass the majority of the downtown Atlanta area every Labor Day weekend for a mix-mash of cosplay, folk music, charity fundraising, guest panels, and more. This year, over 80,000 people attended to celebrate Dragon Con’s thirty-first anniversary. Richard Garriott de Cayeux and Starr Long, […]
Dragon Con 2017: Shroud of the Avatar Interview (Part One)
Richard Garriott de Cayeux/Starr Long talk at Dragon Con about Shroud of the Avatar and what it is like writing with Tracy Hickman. (Part 1)
INTERVIEW: Idea Factory International Talks Mary Skelter: Nightmares
Idea Factory International talks about Mary Skelter: Nightmares, what it is like localizing the game, and if it will come to other platforms.