In Part Two, I discuss with Rami Ismail (not) naming Meditations’ games, the developer credits controversy, and how he handles backlash.
Interviews
INTERVIEW: Rami Ismail Discusses Meditations (Part One)
Rami Ismail discusses his latest project: Meditations. In Part 1, we talk about Meditations’ origins, the developers, and more.
Interview: Gearbox and Dinosaur Discuss Making Desert Bus VR
Gearbox and Dinosaur Games talk about what it is like develop Desert Bus VR and then give it away to help raise funds for Child’s Play Charity.
E3 2018 INTERVIEW: Tak Fujii Talks Gal Metal, Music, And More
Tak Fujii discusses his latest game, Gal Metal, his musical influences, and about raising his own musician son at E3 2018.
E3 2018 INTERVIEW: Home Sweet Home, a Thai-Inspired Horror Game
I talk with Adam Abdularee and David Bruno about Home Sweet Home, a VR horror title influenced by Thai myths and lore.
E3 2018 INTERVIEW: Sam Abbott discusses We Happy Few
I talk with Sam Abbott, COO and Producer for We Happy Few, about how the game has evolved since 2016.
E3 2018 INTERVIEW- Kim Marlis, Producer of Creed: Rise to Glory
I sit down with the producer of Creed: Rise to Glory at E3 2018
E3 2018 INTERVIEW: Remedy Games’ Mikael Kasurinen Talks Control
Mikael Kasurinen, Director of Remedy Games’ upcoming title Control, discusses the game, its development, and its inspirations.
INTERVIEW: Oscar Brittain Discusses Creating Desert Child
A fascinating look into a compelling indie game
How Mob Psycho dodges the One Punch – A talk with the cast of Mob Psycho 100
We got a chance to speak with Chris Niosi and Kyle McCarley who have worked on the popular anime Mob Psycho 100 OR: A lot of people like to draw comparisons between Mob Psycho and One Punch Man. How do you think Mob Psycho differentiates itself from it? CN: I think that the characters in […]
E3 2018 Interview: Koji Igarashi talks Bloodstained: Ritual of the Night
I interview Koji Igarashi at E3 2018 about Bloodstained: Ritual of the Night and Curse of the Moon, Kickstarter and more.
GDC 2018 Interview: YUMENIKKI -DREAM DIARY- (PLAYISM)
I talk with PLAYISM about re-imagining Yume Nikki into YUMENIKKI -DREAM DIARY- at GDC 2018.
GDC 2018 Interview: STEINS;GATE ELITE (Ex. Dir. of Content & Product)
I interview Yoko Marron, the Executive Director of Content and Product at Spike Chunsoft, about STEINS;GATE ELITE.
GDC 2018 Interview: 428: Shibuya Scramble’s Localization Director
I interview David Kracker, the Localization Director for 428: Shibuya Scramble at GDC 2018.
GDC 2018 Interview: CEO Fred Chesnais Talks Atari and Its Future
I talk with Fred Chesnais about the Atari VCS, Atari’s entrance into the blockchain market, and what lies in the company’s future.
GDC 2018 Interview – Zanki Zero: Last Beginning (Yoshinori Terasawa)
I interview Toshinori Terasawa about his latest game, “Zanki Zero: Last Beginning”, at GDC 2018, and we discuss the inspiration behind the game, how the clone life cycles work, and more.
GDC 2018 Interview: Bandai Namco’s ONE PIECE Bounty Rush
I meet with Yoshinobu Takabayashi at GDC 2018 and talk with him about the ONE PIECE series’ latest mobile game.
GDC 2018 Interview: Xbox Creator’s Program And Indie Games
I speak with Diana Im about the Creator’s Program and why it is so welcoming to indie developers.
GDC 2018 Interview: Bandai Namco’s Dragon Ball Legends
I sit down with Game Producer Keigo Ikeda at GDC 2018, and talk with him about the upcoming mobile game Dragon Ball Legends.
Mulaka Interview (Pt.2): Team Lienzo talk about Mulaka and Their Future
Concluding our two-part interview with Mulaka’s director, we talk about the plot, development, charity, and what is the studio’s future.