Friday, February 12th, 2021
We talk about romance in Harvest Moon: One World, how COVID affected development, and how this game fulfills Natsume's motto in Part 2.
Wednesday, February 10th, 2021
Natsume talks about Harvest Moon: One World and how they are changing the genre with movable farms, eliminating the general store, and more.
Saturday, February 6th, 2021
Natsume talks about their partnership with Limited Run Games, releasing classic games with them, the latest indie program titles, and more.
Friday, January 29th, 2021
I wrap up my interview about Moss by talking about the Twilight Garden additional content, bringing Moss to E3, the series' future, and more
Wednesday, January 27th, 2021
I interview Lincoln Davis about the development behind the amazing VR game Moss, about Polyarc Games, and more. (Part One)
Thursday, January 14th, 2021
Take a look at this wonderful puppy, you won't regret it!
Tuesday, November 3rd, 2020
The most enlightening interview you'll get about beautiful "girls".
Tuesday, September 29th, 2020
Get to know the developer behind one of the most promising lewd journeys yet!
Thursday, September 17th, 2020
I continue talking with Lucid Dream Studios about Legend of Ethernal, the game's music, what it was like working with Natsume, and more.
Tuesday, September 15th, 2020
I talk with Lucid Dreams Studio about Legends of Ethernal, the game's theme of 'being alone' and 'gray' storytelling, art, and more. (Part 1
Friday, August 21st, 2020
Davionne Gooden talks about how She Dreams Elsewhere grew into a black-majority cast, the monochromatic palette, green tea, and more. (PT 2)
Thursday, August 20th, 2020
Sometimes they just love you too much and you have to break it down.
Tuesday, August 18th, 2020
I interview Davionne Gooden about his GDC Summer talk, about the ID@Xbox program, and about She Dreams Elsewhere in Part One (of Two).
Monday, August 3rd, 2020
I talk with Raul Roldan Pastor, Open House Games' co-founder and 3-D animator, about the PlayStation 4 exclusive indie title, A Tale of Pape
Friday, July 17th, 2020
Learn before you pledge about this heartwarming tale!
Tuesday, June 16th, 2020
I interviewed Kazuhiro Igarashi, producer/game designer for Brigandine: The Legend of Runersia, about the game and about revitilizing this 9